Eastern Fringe Forums Forum Index

 DEADLANDS 3000!   EF Wiki   Arcade   Articles   Hobby   Fiction   Downloads   SearchSearch 

Community Mini GalleryCommunity Mini Gallery   Forum   RegisterRegister   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in   Support Us 


Introducing the "Troupe of the Masque"

 
Post new topic   Reply to topic    Eastern Fringe Forums Forum Index -> Necromunda
View previous topic :: View next topic  
Author Message
s4G
Sergeant
Sergeant

Joined: 27 Jul 2005
Posts: 913
Location: Somewhere on the fringe of the Hive

Medals: 2 (View more...)
EF Support 1st Class (Amount: 1) EF Wiki Support (Amount: 1)

PostPosted: Fri Dec 11, 2009 1:43 pm    Post subject: Introducing the "Troupe of the Masque" Reply with quote

My new Escher gang:

Harley - Leader - Chain Sword, Bolt Pisol
Dea - Heavy - Flamer
Jes - Heavy - Heavy Stubber, Axe (club)
Eriol - Ganger - Axe (club), Las Pistol
Pheona - Ganger - Sword, Las Pistol
Mimi - Ganger - Auto Pistol, Las Pistol
Malina - Ganger - Sword, Las Pistol
Tanna - Ganger - Sword, Las Pistol
Cremisi - Juve - Club, Auto Pistol
Raven - Juve - Club, Stub Gun
Yeve - Juve - Auto Pistol

The weapon kit is based off of available models. For more information please take a gander at my short story in the Story Telling folder, "The Beginning of the Dance"
_________________
"Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon
Back to top
View user's profile Send private message Visit poster's website
Goobahfish
Master Sergeant
Master Sergeant

Joined: 20 Jul 2006
Posts: 1561

Medals: 2 (View more...)
EF All Time 2nd Place Highscore (Amount: 1) EF Wiki Support (Amount: 1)

PostPosted: Fri Dec 11, 2009 3:42 pm    Post subject: Reply with quote

Pity Laspistols aren't very awesome.

Nice styled list though.
_________________
AKA Sir WIKI AKA The Shameless Rules Thief

If you post any rules on this forum, consider them officially stolen ^_^
... and deposited:
http://easternfringe.com/efwiki/index.php?title=Goobahfish%27s_House_Rules
Back to top
View user's profile Send private message
s4G
Sergeant
Sergeant

Joined: 27 Jul 2005
Posts: 913
Location: Somewhere on the fringe of the Hive

Medals: 2 (View more...)
EF Support 1st Class (Amount: 1) EF Wiki Support (Amount: 1)

PostPosted: Fri Dec 11, 2009 4:26 pm    Post subject: Reply with quote

Agreed Goobah... that is why i will be replacing them with bolt pistols later. I just chose to adhere to the House weapon list for the creation. I know they have a high chance of failing the ammo rolls, but i am willing to deal with that for the sake of fluff.
_________________
"Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon
Back to top
View user's profile Send private message Visit poster's website
SharkForce
Lance Corporal
Lance Corporal

Joined: 15 Aug 2009
Posts: 208

Medals: None

PostPosted: Fri Dec 11, 2009 9:55 pm    Post subject: Reply with quote

ummm... laspistols have a great chance of passing the ammo roll.

they just aren't as accurate as autopistols.
Back to top
View user's profile Send private message
s4G
Sergeant
Sergeant

Joined: 27 Jul 2005
Posts: 913
Location: Somewhere on the fringe of the Hive

Medals: 2 (View more...)
EF Support 1st Class (Amount: 1) EF Wiki Support (Amount: 1)

PostPosted: Sat Dec 12, 2009 6:11 am    Post subject: Reply with quote

And i don't always take the most efficient weapon. There are a sprinkling of autopistols in the gang, and quite a few swords. My main goal with this gang is really to push me out of my comfort zone of taking "infantry based" (i.e. long range shooty) gangs all the time. The Las Pistols will force me in closer and in to close combat more.
_________________
"Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon
Back to top
View user's profile Send private message Visit poster's website
Gen.Steiner
Master Gunner
Master Gunner

Joined: 14 Feb 2008
Posts: 342
Location: London, England, UK, NW Europe, Sol-III, Eastern Spiral Arm, the Universe, the Mind of God

Medals: None

PostPosted: Wed Dec 16, 2009 7:21 am    Post subject: Reply with quote

Escher can become very good at close combat. I strongly recommend taking Agility skills in addition to Combat skills, enabling you to move forwards faster.

Personally I think the heavy stubber-flamer combo is an excellent one that I wish I'd thought of.

However, I do feel your heavy stubber is somewhat alone - perhaps consider buying an autogun and lasgun for a couple of Gangers to form a small firebase? Also, if you can, give your heavy a sword. It'll help if/when she gets attacked in CC.

Equally, consider a shotgun to accompany your flamer and combat Gangers, to deal with any nasty surprises (scatter shot is excellent for this purpose).
_________________
The Hellbitches - BatReps!
The Bloody Band - BatReps!
The Automatics - BatReps!
Back to top
View user's profile Send private message
s4G
Sergeant
Sergeant

Joined: 27 Jul 2005
Posts: 913
Location: Somewhere on the fringe of the Hive

Medals: 2 (View more...)
EF Support 1st Class (Amount: 1) EF Wiki Support (Amount: 1)

PostPosted: Wed Dec 16, 2009 10:27 am    Post subject: Reply with quote

Thank you for the input General. I looked over your gang of Escher ~ VERY impressive.

I've since added a auto pistol to the Heavy Stubber gal, and an Axe (club) to the Flamer.

I am not one who usually throws juves out there to be sacrificed, so one or two of them maybe placed near the H.Stubber to provide a speed bump should the enemy get too close.

I had thought of the shotgun. Either the flamer heavy to carry it, or on one of the gangers near by. But for now i am playing up the imagery i have set up. Future expansion and skill/stat development will play a part.

I hope to let you all know how they do. Cool
_________________
"Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon
Back to top
View user's profile Send private message Visit poster's website
r6stunner
Sergeant
Sergeant

Joined: 27 Feb 2006
Posts: 884
Location: fighting the nids on the eastern fringe

Medals: None

PostPosted: Wed Dec 16, 2009 10:02 pm    Post subject: Reply with quote

pics?
Back to top
View user's profile Send private message
SharkForce
Lance Corporal
Lance Corporal

Joined: 15 Aug 2009
Posts: 208

Medals: None

PostPosted: Thu Dec 17, 2009 7:37 am    Post subject: Reply with quote

the problem with putting the juves all with your stubber heavy is that they're not likely to progress quickly to become gangers (since they don't even have the option for anything with significant range, they won't be likely to hit anything, and therefore unlikely to get much exp).

another possibility would be to throw a plasma gun on someone (would have to be your leader at first; i've occasionally been tempted to put 2 plasma guns on the same person so they can do high-powered shots every turn with d3 sustained fire, but i'm not sure how to model that. plus, it feels a bit cheesy)
Back to top
View user's profile Send private message
Gen.Steiner
Master Gunner
Master Gunner

Joined: 14 Feb 2008
Posts: 342
Location: London, England, UK, NW Europe, Sol-III, Eastern Spiral Arm, the Universe, the Mind of God

Medals: None

PostPosted: Thu Dec 17, 2009 8:04 am    Post subject: Reply with quote

Thank you! Very Happy

Regarding the concept, I think it's brilliant (if a touch heretical*).

I would strongly suggest giving your flamer heavy a shotgun asap because flamers a) run dry quickly, b) are short-ranged. Shotguns solve both these problems.

Secondly, Juves should be used aggressively, rather than cautiously - although that doesn't have to mean 'as cannon fodder'. I tend to pair my Juves off and give them a ganger as a 'mentor'; early on in the Hellbitches' career the late lamented Wildsnake Bliss shepherded two Juves into combat with a load of Goliaths - the Juves enabled Bliss to kill the Goliath boss, before getting put OOA themselves. Bliss stayed on her feet, though. Both Juves survived and gained enough XP (from OOA'ing prone and injured Goliaths) to advance two or three times.

So - pair Juves off, give them a Ganger to look after them if you can, and use them to pick off Down models and gang up on Heavies and the like.

I look forwards to reading of your gang's exploits in the future!

@ SharkForce - I simply went with two Heavies with Plasma Guns - solved the Max Power problem and wasn't cheesy.
_________________
The Hellbitches - BatReps!
The Bloody Band - BatReps!
The Automatics - BatReps!
Back to top
View user's profile Send private message
SharkForce
Lance Corporal
Lance Corporal

Joined: 15 Aug 2009
Posts: 208

Medals: None

PostPosted: Thu Dec 17, 2009 8:33 am    Post subject: Reply with quote

Gen.Steiner wrote:
Thank you! Very Happy
@ SharkForce - I simply went with two Heavies with Plasma Guns - solved the Max Power problem and wasn't cheesy.


well, yeah, but then they don't fire every other turn... or did you just give them something as a secondary weapon, like a shotgun or lasgun? (which also feels improbable... maybe if i were to model it as an over/under weapon? could also be used to justify the dual plasma if you give it a powerpack or something... i dunno)
Back to top
View user's profile Send private message
s4G
Sergeant
Sergeant

Joined: 27 Jul 2005
Posts: 913
Location: Somewhere on the fringe of the Hive

Medals: 2 (View more...)
EF Support 1st Class (Amount: 1) EF Wiki Support (Amount: 1)

PostPosted: Thu Dec 17, 2009 9:11 am    Post subject: Reply with quote

r6stunner ~ not yet. I am still working on whether or not i am going to try and convert any models, or if i will use straight up Escher and/or Harlequin models. Ideally i would prefer to convert... but my own painting discipline leaves a lot to be desired. I will not promise anything other than if i ever get them done... i WILL share them here. The Borg


SharkForce ~ The only model with any range is the Heavy Stubber in my list, and i will not keep the juves up next to the Heavy. They will spread out, but their primary role is shield/speed bump for the Heavy Stubber who is the most vulnerable. 2 of the 3 juves have auto-pistols, so i like their chances. In regards to the Plasma Guns, i understand the uses, i am just choosing to go in another direction for now. For me, two heavies with Plasma Guns is something i like to refer to as "bounding overwatch" Smile


Gen.Steiner ~ understood... (re: juves)... many of my friends have gotten decent at flanking and hitting my heavies - in turn i've gotten better at positioning and protecting them. Since everyone is starting out i am not too concerned. I am wondering if i am going to have enough income though. When it came my turn to roll for territories i rolled up three settlements. Replacement juves should not be too much of a problem. It is working nicely into my story line though. Cool
_________________
"Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon
Back to top
View user's profile Send private message Visit poster's website
Gen.Steiner
Master Gunner
Master Gunner

Joined: 14 Feb 2008
Posts: 342
Location: London, England, UK, NW Europe, Sol-III, Eastern Spiral Arm, the Universe, the Mind of God

Medals: None

PostPosted: Fri Dec 18, 2009 8:58 am    Post subject: Reply with quote

Don't forget, you don't HAVE to recruit the Free Juve from the Settlement(s)! Very Happy

Two PGs on two heavies give you, as s4g suggests, bounding overwatch capability.
_________________
The Hellbitches - BatReps!
The Bloody Band - BatReps!
The Automatics - BatReps!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Eastern Fringe Forums Forum Index -> Necromunda View previous topic
View next topic  

All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Warvault Webring


Powered by phpBB © 2001, 2002 phpBB Group


kevsgsm78