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s4G Sergeant

 Joined: 27 Jul 2005 Posts: 913 Location: Somewhere on the fringe of the Hive Medals: 2 (View more...)
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Posted: Fri Dec 11, 2009 1:43 pm Post subject: Introducing the "Troupe of the Masque" |
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My new Escher gang:
Harley - Leader - Chain Sword, Bolt Pisol
Dea - Heavy - Flamer
Jes - Heavy - Heavy Stubber, Axe (club)
Eriol - Ganger - Axe (club), Las Pistol
Pheona - Ganger - Sword, Las Pistol
Mimi - Ganger - Auto Pistol, Las Pistol
Malina - Ganger - Sword, Las Pistol
Tanna - Ganger - Sword, Las Pistol
Cremisi - Juve - Club, Auto Pistol
Raven - Juve - Club, Stub Gun
Yeve - Juve - Auto Pistol
The weapon kit is based off of available models. For more information please take a gander at my short story in the Story Telling folder, "The Beginning of the Dance" _________________ "Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon |
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Goobahfish Master Sergeant

 Joined: 20 Jul 2006 Posts: 1561
Medals: 2 (View more...)
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s4G Sergeant

 Joined: 27 Jul 2005 Posts: 913 Location: Somewhere on the fringe of the Hive Medals: 2 (View more...)
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Posted: Fri Dec 11, 2009 4:26 pm Post subject: |
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Agreed Goobah... that is why i will be replacing them with bolt pistols later. I just chose to adhere to the House weapon list for the creation. I know they have a high chance of failing the ammo rolls, but i am willing to deal with that for the sake of fluff. _________________ "Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon |
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SharkForce Lance Corporal

Joined: 15 Aug 2009 Posts: 208
Medals: None
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Posted: Fri Dec 11, 2009 9:55 pm Post subject: |
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ummm... laspistols have a great chance of passing the ammo roll.
they just aren't as accurate as autopistols. |
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s4G Sergeant

 Joined: 27 Jul 2005 Posts: 913 Location: Somewhere on the fringe of the Hive Medals: 2 (View more...)
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Posted: Sat Dec 12, 2009 6:11 am Post subject: |
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And i don't always take the most efficient weapon. There are a sprinkling of autopistols in the gang, and quite a few swords. My main goal with this gang is really to push me out of my comfort zone of taking "infantry based" (i.e. long range shooty) gangs all the time. The Las Pistols will force me in closer and in to close combat more. _________________ "Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon |
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Gen.Steiner Master Gunner

 Joined: 14 Feb 2008 Posts: 342 Location: London, England, UK, NW Europe, Sol-III, Eastern Spiral Arm, the Universe, the Mind of God Medals: None
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Posted: Wed Dec 16, 2009 7:21 am Post subject: |
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Escher can become very good at close combat. I strongly recommend taking Agility skills in addition to Combat skills, enabling you to move forwards faster.
Personally I think the heavy stubber-flamer combo is an excellent one that I wish I'd thought of.
However, I do feel your heavy stubber is somewhat alone - perhaps consider buying an autogun and lasgun for a couple of Gangers to form a small firebase? Also, if you can, give your heavy a sword. It'll help if/when she gets attacked in CC.
Equally, consider a shotgun to accompany your flamer and combat Gangers, to deal with any nasty surprises (scatter shot is excellent for this purpose). _________________ The Hellbitches - BatReps!
The Bloody Band - BatReps!
The Automatics - BatReps! |
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s4G Sergeant

 Joined: 27 Jul 2005 Posts: 913 Location: Somewhere on the fringe of the Hive Medals: 2 (View more...)
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Posted: Wed Dec 16, 2009 10:27 am Post subject: |
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Thank you for the input General. I looked over your gang of Escher ~ VERY impressive.
I've since added a auto pistol to the Heavy Stubber gal, and an Axe (club) to the Flamer.
I am not one who usually throws juves out there to be sacrificed, so one or two of them maybe placed near the H.Stubber to provide a speed bump should the enemy get too close.
I had thought of the shotgun. Either the flamer heavy to carry it, or on one of the gangers near by. But for now i am playing up the imagery i have set up. Future expansion and skill/stat development will play a part.
I hope to let you all know how they do.  _________________ "Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon |
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r6stunner Sergeant

Joined: 27 Feb 2006 Posts: 884 Location: fighting the nids on the eastern fringe Medals: None
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Posted: Wed Dec 16, 2009 10:02 pm Post subject: |
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| pics? |
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SharkForce Lance Corporal

Joined: 15 Aug 2009 Posts: 208
Medals: None
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Posted: Thu Dec 17, 2009 7:37 am Post subject: |
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the problem with putting the juves all with your stubber heavy is that they're not likely to progress quickly to become gangers (since they don't even have the option for anything with significant range, they won't be likely to hit anything, and therefore unlikely to get much exp).
another possibility would be to throw a plasma gun on someone (would have to be your leader at first; i've occasionally been tempted to put 2 plasma guns on the same person so they can do high-powered shots every turn with d3 sustained fire, but i'm not sure how to model that. plus, it feels a bit cheesy) |
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Gen.Steiner Master Gunner

 Joined: 14 Feb 2008 Posts: 342 Location: London, England, UK, NW Europe, Sol-III, Eastern Spiral Arm, the Universe, the Mind of God Medals: None
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Posted: Thu Dec 17, 2009 8:04 am Post subject: |
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Thank you!
Regarding the concept, I think it's brilliant (if a touch heretical*).
I would strongly suggest giving your flamer heavy a shotgun asap because flamers a) run dry quickly, b) are short-ranged. Shotguns solve both these problems.
Secondly, Juves should be used aggressively, rather than cautiously - although that doesn't have to mean 'as cannon fodder'. I tend to pair my Juves off and give them a ganger as a 'mentor'; early on in the Hellbitches' career the late lamented Wildsnake Bliss shepherded two Juves into combat with a load of Goliaths - the Juves enabled Bliss to kill the Goliath boss, before getting put OOA themselves. Bliss stayed on her feet, though. Both Juves survived and gained enough XP (from OOA'ing prone and injured Goliaths) to advance two or three times.
So - pair Juves off, give them a Ganger to look after them if you can, and use them to pick off Down models and gang up on Heavies and the like.
I look forwards to reading of your gang's exploits in the future!
@ SharkForce - I simply went with two Heavies with Plasma Guns - solved the Max Power problem and wasn't cheesy. _________________ The Hellbitches - BatReps!
The Bloody Band - BatReps!
The Automatics - BatReps! |
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SharkForce Lance Corporal

Joined: 15 Aug 2009 Posts: 208
Medals: None
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Posted: Thu Dec 17, 2009 8:33 am Post subject: |
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| Gen.Steiner wrote: | Thank you!
@ SharkForce - I simply went with two Heavies with Plasma Guns - solved the Max Power problem and wasn't cheesy. |
well, yeah, but then they don't fire every other turn... or did you just give them something as a secondary weapon, like a shotgun or lasgun? (which also feels improbable... maybe if i were to model it as an over/under weapon? could also be used to justify the dual plasma if you give it a powerpack or something... i dunno) |
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s4G Sergeant

 Joined: 27 Jul 2005 Posts: 913 Location: Somewhere on the fringe of the Hive Medals: 2 (View more...)
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Posted: Thu Dec 17, 2009 9:11 am Post subject: |
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r6stunner ~ not yet. I am still working on whether or not i am going to try and convert any models, or if i will use straight up Escher and/or Harlequin models. Ideally i would prefer to convert... but my own painting discipline leaves a lot to be desired. I will not promise anything other than if i ever get them done... i WILL share them here.
SharkForce ~ The only model with any range is the Heavy Stubber in my list, and i will not keep the juves up next to the Heavy. They will spread out, but their primary role is shield/speed bump for the Heavy Stubber who is the most vulnerable. 2 of the 3 juves have auto-pistols, so i like their chances. In regards to the Plasma Guns, i understand the uses, i am just choosing to go in another direction for now. For me, two heavies with Plasma Guns is something i like to refer to as "bounding overwatch"
Gen.Steiner ~ understood... (re: juves)... many of my friends have gotten decent at flanking and hitting my heavies - in turn i've gotten better at positioning and protecting them. Since everyone is starting out i am not too concerned. I am wondering if i am going to have enough income though. When it came my turn to roll for territories i rolled up three settlements. Replacement juves should not be too much of a problem. It is working nicely into my story line though.  _________________ "Always mystify, mislead, and surprise the enemy; and when you strike and overcome him, never let up pursuit." ----- Thomas Jacskon |
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Gen.Steiner Master Gunner

 Joined: 14 Feb 2008 Posts: 342 Location: London, England, UK, NW Europe, Sol-III, Eastern Spiral Arm, the Universe, the Mind of God Medals: None
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