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Running Enforcer NPCs?

 
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hendybadger
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PostPosted: Mon Feb 01, 2010 1:40 pm    Post subject: Running Enforcer NPCs? Reply with quote

I am looking at adding an Enforcer precinct into a club Necromunda campaign.
These will be NPCs/Arbitrator run.
So. How would you arm 10 Enforcers to cause abit of a problem to a collection of high level gangs?

Thanks in Advance
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Gen.Steiner
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PostPosted: Tue Feb 02, 2010 7:42 am    Post subject: Reply with quote

Riot Squad - 5 with shock mauls, bolt pistols and shields
Firearms Squad - Sgt with bolter and plasma pistol (if that's still allowed), Handler with Combat Shotgun and K9 unit, 3 Enforcers with Combat Shotguns

You can mix and match or field them all at once or by Squad.
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Ambience 327
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PostPosted: Tue Feb 02, 2010 7:48 am    Post subject: Reply with quote

What, no Heavy Stubber? I thought that was pretty much mandatory... Very Happy
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Gen.Steiner
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PostPosted: Tue Feb 02, 2010 7:51 am    Post subject: Reply with quote

Woops, yes. :p In the Firearms squad, obv.
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hendybadger
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PostPosted: Tue Feb 02, 2010 10:33 am    Post subject: Reply with quote

That looks along the lines of what I was thinking.
What about Shotguns and shields on the same models?
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Gen.Steiner
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PostPosted: Mon Feb 08, 2010 2:07 am    Post subject: Reply with quote

I'm not sure you can to be honest... at least not in the Living RuleBook version.
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hendybadger
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PostPosted: Mon Feb 08, 2010 1:18 pm    Post subject: Reply with quote

How come? Cant it have a shotgun and replace bolt pistol with shield?
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screamingabdab
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PostPosted: Mon Feb 08, 2010 2:38 pm    Post subject: Reply with quote

Got to have 2 hands free to use the Shotgun so that rules out using a shield. Unless you're using some kind of House Rule similar to mine where we included Weapon Straps as a piece of gear allowing a model to sling a basic weapon over their shoulder and use 2 CC weapons.
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hendybadger
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PostPosted: Mon Feb 08, 2010 3:00 pm    Post subject: Reply with quote

That could turn out being a useful house rule. Maybe 5 creds per weapon?
Is it just for basics?
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screamingabdab
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PostPosted: Mon Feb 08, 2010 4:55 pm    Post subject: Reply with quote

I have it at 10 creds, only usable on Basic weapons, common availablity and only one per model.

They haven't been game breaking yet, just a nice logical item that allows a ganger to be a bit more flexible.
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hendybadger
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PostPosted: Tue Feb 09, 2010 10:01 am    Post subject: Reply with quote

I might suggest it when the guys at the club get into it abit more
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