Eastern Fringe Forums Forum Index

 DEADLANDS 3000!   EF Wiki   Arcade   Articles   Hobby   Fiction   Downloads   SearchSearch 

Community Mini GalleryCommunity Mini Gallery   Forum   RegisterRegister   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in   Support Us 


Who belongs in 40K: Squats or Tau?
Goto page Previous  1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    Eastern Fringe Forums Forum Index -> Rogue Trader/2nd Edition
View previous topic :: View next topic  

Who belongs in 40K: Squats or Tau?
Squats
59%
 59%  [ 19 ]
Tau
40%
 40%  [ 13 ]
Total Votes : 32

Author Message
bots
Iconoclast

Joined: 25 May 2005
Posts: 1053

Medals: None

PostPosted: Sun Sep 25, 2005 10:19 am    Post subject: Reply with quote

one more thing. after obtaining 2ed codex from tturen and reading the tau fluff in 3ed codex - i can accept 'em. they're all right. let them be Smile
_________________
This is turning into one (&#$@!) of a bad-hair day.
http://www.geocities.com/w40k2ed
Back to top
View user's profile Send private message Visit poster's website
Codex
Sergeant
Sergeant

Joined: 26 May 2005
Posts: 515
Location: Linlithgow, Scotland

Medals: None

PostPosted: Fri Sep 30, 2005 3:54 am    Post subject: Reply with quote

bots wrote:
i could think about the codex, but what's the point? there are no miniatures


Tau Crisis Suits with the heads taken off and a few filed-down cannon runes stuck on. For foot troops there's a chance that Fantasy plastic dwarfs with guns and so on cribbed from Tau plastics could work.

Quote:
Anyway Squad codex is absolutely doable.


Doable, but not "done". Beliech is using the current tense when discussing how shooty Squats are.

- Chris
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Panzer
Recruit
Recruit

Joined: 30 May 2005
Posts: 10

Medals: None

PostPosted: Tue Oct 11, 2005 6:58 am    Post subject: Reply with quote

I don't think the debate is well oriented. The two deserve to live in the 40k universe but with different reasons.

First I agree with Truckler, Squats deserve to live in the 40k universe because... it was created with them ! The original 40k universe was planned to be a fantasy/science-fiction one very close to whfb (see the two books dedicated to chaos) and it draws its awesomeness from the fact you could meet a chaos warriors band fighting a robot squadron! Knowing this fact, dwarf riding grav bikes smoking cigars make sense!

And the Taus deserve to live in 40k simply because it draws littles otaku in giving their money to gw. Don't look for a (RT) fluff explanation, there's none. RT fluff is dark and no one cares about a so-called Greater Good.. space marines are frenzied killing machines, eldars are vicious fighters, squats build titanic ships able to vaporize any planet in seconds.. also, the tau minis are way too clean to have a place in the dirty and rusty 40k universe because that's how it was conceived !
Just look at the RT/v2 rulebook cover. Do you really think Taus have something to do with this ? c'mon...

Actually, we can sum up the whole debate with this : "RT era (fluff and fun) Vs. v3+ era (money.. and money)"


ps: did I say I voted for the Squats ? oh.. sorry.. I voted for the Squats
Back to top
View user's profile Send private message
oblivion
Lance Corporal
Lance Corporal

Joined: 24 May 2005
Posts: 172

Medals: None

PostPosted: Tue Oct 11, 2005 6:39 pm    Post subject: after having given great thought Reply with quote

to the squats 2 primary weaknesses (the biker (&#$@!) and a lack of unique tanks) the answer became clear, aside from the obvious an repeatably made case for giving the squats the old robots (which i back) and if you gave them the old termites http://solegends.com/citcat911/c2123epicimptanks.jpg
as a standard tank you have an exciting and dynamic force with extensive deployment options (through deep striking tunnelers) but limited mobility once deployed
Back to top
View user's profile Send private message
Codex
Sergeant
Sergeant

Joined: 26 May 2005
Posts: 515
Location: Linlithgow, Scotland

Medals: None

PostPosted: Tue Oct 11, 2005 10:28 pm    Post subject: Reply with quote

I'm fully in support of giving them Termites and beefed up, sensible-rules Mole Mortars and Conversion Beamers to go along with their Gyrotanks (Hammerheads).

- Chris
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Narkalui
Private
Private

Joined: 27 Jun 2005
Posts: 96
Location: Left of centre

Medals: None

PostPosted: Fri Oct 14, 2005 4:57 am    Post subject: Reply with quote

found this,
http://terebess.hu/bolha/squat/

and this
http://homepage.eircom.net/~thevault/warvault/40k/squats/background.html
Thought they might be relavant.
_________________
Do not judge men by words for they are but noises in the air.
Back to top
View user's profile Send private message
Yarlen Fireblade
Master Sergeant
Master Sergeant

Joined: 26 May 2005
Posts: 1539
Location: The Blue Mountains, NSW, Australia

Medals: 3 (View more...)
EF All Time 1st Place Highscore (Amount: 1) EF All Time 2nd Place Highscore (Amount: 1) EF All Time 3rd Place Highscore (Amount: 1)

PostPosted: Fri Oct 14, 2005 2:12 pm    Post subject: Reply with quote

Quote:
Aside from the obvious an repeatably made case for giving the squats the old robots (which i back) and if you gave them the old termites


Robots are a good idea, as are Mole mortars, conversion beamers and everything else mentioned except Termites.
They "might" be all right but you will have to give specifics.

How many termites can you field? (basicaly your giving an army a way of teleporting troops anywhere on the battlefield completely invulnerable to any counterattack, i'd expect them to be few and far between, as tough as paper machee or ungodly expensive, like teleporting a terminator squad.)

You guys also forgot probably the most important aspect about Squats, they hate Orks!
Give them lots of Ork killing weapons, and Ork killing themed vehicles.
Vehicle names should be based on Norse mythology or something insulting to Orks.
Back to top
View user's profile Send private message MSN Messenger
Truckler
Unctuous Toady
Unctuous Toady

Joined: 12 Apr 2005
Posts: 3749
Location: Roaming the Eastern Fringe

Medals: 2 (View more...)
EF Support 2nd Class (Amount: 1) EF Wiki Support (Amount: 1)

PostPosted: Fri Oct 14, 2005 4:02 pm    Post subject: Reply with quote

Quote:
You guys also forgot probably the most important aspect about Squats, they hate Orks!
Give them lots of Ork killing weapons, and Ork killing themed vehicles.
Vehicle names should be based on Norse mythology or something insulting to Orks.


Yeah, but if we are going to improve 40K by taking away races then shouldn't the orks go? I like Orks much less than both Tau and Squats. I say get rid of Orks before either Tau or Squats.

I think Squats should be a cool race in their own right, because of the cool things they do and how they are. I don't think the best features of the Squats is the fact that they hate Orks. To me, you could get rid of Orks and the Squats would still be a fully developed and well rounded race.

_______________________
Truckler (Of course, I'd axe Chaos before Orks.)
Back to top
View user's profile Send private message Visit poster's website
oblivion
Lance Corporal
Lance Corporal

Joined: 24 May 2005
Posts: 172

Medals: None

PostPosted: Fri Oct 14, 2005 4:29 pm    Post subject: Reply with quote

both chaos and orks are far better than squats or taus
dark eldar and chaos marines could do with an axing but really
nothing needs to be axed squats just need to be brought back... they wouldn't even need that if they haddn't been clumsily killed off in the first place..
Back to top
View user's profile Send private message
Codex
Sergeant
Sergeant

Joined: 26 May 2005
Posts: 515
Location: Linlithgow, Scotland

Medals: None

PostPosted: Fri Oct 14, 2005 7:10 pm    Post subject: Reply with quote

Yarlen Fireblade wrote:
You guys also forgot probably the most important aspect about Squats, they hate Orks!


So do Dwarfs, but they're a more interesting race than "ork-haters".

- Chris
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
AnimusAtrum
Master Sergeant
Master Sergeant

Joined: 24 May 2005
Posts: 1557

Medals: None

PostPosted: Mon Oct 17, 2005 10:04 pm    Post subject: Reply with quote

Truckler wrote:
Yeah, but if we are going to improve 40K by taking away races then shouldn't the orks go? I like Orks much less than both Tau and Squats. I say get rid of Orks before either Tau or Squats.


That's an interesting opinion. I've never liked Orks, and neither does anyone else I know. In fact, aside from articles in White Dwarf (why does GW have so damn many battle reports involving Orks?), I don't think I've ever actually seen an Ork army in my life. Not that I'm a big vetran of 40k, but I've played a couple dozen games and seen many more played back when I used to go a gamaing club, and there were never any Ork armies. Is this just me, or has someone else noticed that?
_________________
All comments are from a 2ed 40k/1ed Necro viewpoint.
Back to top
View user's profile Send private message
oblivion
Lance Corporal
Lance Corporal

Joined: 24 May 2005
Posts: 172

Medals: None

PostPosted: Tue Oct 18, 2005 12:10 am    Post subject: Reply with quote

it would help the orks case if they weren't as expensive as hell back during 2nd ed... and now they're just boring... if they'd had cheap plastic vehicles beck when codex orks came out or if the plastics had been blood axes rather than goffs they'd prolly have been more popular.. (i can safely say they'd have been one of the most popular armys in 2nd ed if they'd had plastic vehicals and the plastic orks were evil sunz)

but yeah squats
Back to top
View user's profile Send private message
Narkalui
Private
Private

Joined: 27 Jun 2005
Posts: 96
Location: Left of centre

Medals: None

PostPosted: Tue Oct 18, 2005 3:30 am    Post subject: Reply with quote

Or if they'd had plastic 'boyz' for every clan for that matter. I remember considering an ork army back in 2nd ed days and gave up simply because the cost would have been simply overwhelming.
_________________
Do not judge men by words for they are but noises in the air.
Back to top
View user's profile Send private message
Codex
Sergeant
Sergeant

Joined: 26 May 2005
Posts: 515
Location: Linlithgow, Scotland

Medals: None

PostPosted: Tue Oct 18, 2005 5:11 am    Post subject: Reply with quote

Modelling floppy hats onto the 3E boyz instantly makes them 2E. Seriously, Ork armies look so nice when they're done "properly" now.

- Chris
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
oblivion
Lance Corporal
Lance Corporal

Joined: 24 May 2005
Posts: 172

Medals: None

PostPosted: Tue Oct 18, 2005 6:44 am    Post subject: Reply with quote

got any pics to prove this?

taus
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Eastern Fringe Forums Forum Index -> Rogue Trader/2nd Edition View previous topic
View next topic  

All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4, 5  Next
Page 3 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Warvault Webring


Powered by phpBB © 2001, 2002 phpBB Group


kevsgsm78