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| Who belongs in 40K: Squats or Tau? |
| Squats |
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59% |
[ 19 ] |
| Tau |
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40% |
[ 13 ] |
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| Total Votes : 32 |
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bots Iconoclast
 Joined: 25 May 2005 Posts: 1053
Medals: None
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Posted: Sun Sep 25, 2005 10:19 am Post subject: |
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one more thing. after obtaining 2ed codex from tturen and reading the tau fluff in 3ed codex - i can accept 'em. they're all right. let them be  _________________ This is turning into one ($@!) of a bad-hair day.
http://www.geocities.com/w40k2ed
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Codex Sergeant

 Joined: 26 May 2005 Posts: 515 Location: Linlithgow, Scotland Medals: None
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Posted: Fri Sep 30, 2005 3:54 am Post subject: |
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| bots wrote: | | i could think about the codex, but what's the point? there are no miniatures |
Tau Crisis Suits with the heads taken off and a few filed-down cannon runes stuck on. For foot troops there's a chance that Fantasy plastic dwarfs with guns and so on cribbed from Tau plastics could work.
| Quote: | | Anyway Squad codex is absolutely doable. |
Doable, but not "done". Beliech is using the current tense when discussing how shooty Squats are.
- Chris |
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Panzer Recruit

Joined: 30 May 2005 Posts: 10
Medals: None
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Posted: Tue Oct 11, 2005 6:58 am Post subject: |
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I don't think the debate is well oriented. The two deserve to live in the 40k universe but with different reasons.
First I agree with Truckler, Squats deserve to live in the 40k universe because... it was created with them ! The original 40k universe was planned to be a fantasy/science-fiction one very close to whfb (see the two books dedicated to chaos) and it draws its awesomeness from the fact you could meet a chaos warriors band fighting a robot squadron! Knowing this fact, dwarf riding grav bikes smoking cigars make sense!
And the Taus deserve to live in 40k simply because it draws littles otaku in giving their money to gw. Don't look for a (RT) fluff explanation, there's none. RT fluff is dark and no one cares about a so-called Greater Good.. space marines are frenzied killing machines, eldars are vicious fighters, squats build titanic ships able to vaporize any planet in seconds.. also, the tau minis are way too clean to have a place in the dirty and rusty 40k universe because that's how it was conceived !
Just look at the RT/v2 rulebook cover. Do you really think Taus have something to do with this ? c'mon...
Actually, we can sum up the whole debate with this : "RT era (fluff and fun) Vs. v3+ era (money.. and money)"
ps: did I say I voted for the Squats ? oh.. sorry.. I voted for the Squats |
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oblivion Lance Corporal

Joined: 24 May 2005 Posts: 172
Medals: None
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Posted: Tue Oct 11, 2005 6:39 pm Post subject: after having given great thought |
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to the squats 2 primary weaknesses (the biker ($@!) and a lack of unique tanks) the answer became clear, aside from the obvious an repeatably made case for giving the squats the old robots (which i back) and if you gave them the old termites http://solegends.com/citcat911/c2123epicimptanks.jpg
as a standard tank you have an exciting and dynamic force with extensive deployment options (through deep striking tunnelers) but limited mobility once deployed |
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Codex Sergeant

 Joined: 26 May 2005 Posts: 515 Location: Linlithgow, Scotland Medals: None
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Posted: Tue Oct 11, 2005 10:28 pm Post subject: |
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I'm fully in support of giving them Termites and beefed up, sensible-rules Mole Mortars and Conversion Beamers to go along with their Gyrotanks (Hammerheads).
- Chris |
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Narkalui Private

 Joined: 27 Jun 2005 Posts: 96 Location: Left of centre Medals: None
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Yarlen Fireblade Master Sergeant

 Joined: 26 May 2005 Posts: 1539 Location: The Blue Mountains, NSW, Australia Medals: 3 (View more...)
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Posted: Fri Oct 14, 2005 2:12 pm Post subject: |
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| Quote: | | Aside from the obvious an repeatably made case for giving the squats the old robots (which i back) and if you gave them the old termites |
Robots are a good idea, as are Mole mortars, conversion beamers and everything else mentioned except Termites.
They "might" be all right but you will have to give specifics.
How many termites can you field? (basicaly your giving an army a way of teleporting troops anywhere on the battlefield completely invulnerable to any counterattack, i'd expect them to be few and far between, as tough as paper machee or ungodly expensive, like teleporting a terminator squad.)
You guys also forgot probably the most important aspect about Squats, they hate Orks!
Give them lots of Ork killing weapons, and Ork killing themed vehicles.
Vehicle names should be based on Norse mythology or something insulting to Orks. |
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Truckler Unctuous Toady

 Joined: 12 Apr 2005 Posts: 3749 Location: Roaming the Eastern Fringe Medals: 2 (View more...)
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Posted: Fri Oct 14, 2005 4:02 pm Post subject: |
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| Quote: | You guys also forgot probably the most important aspect about Squats, they hate Orks!
Give them lots of Ork killing weapons, and Ork killing themed vehicles.
Vehicle names should be based on Norse mythology or something insulting to Orks. |
Yeah, but if we are going to improve 40K by taking away races then shouldn't the orks go? I like Orks much less than both Tau and Squats. I say get rid of Orks before either Tau or Squats.
I think Squats should be a cool race in their own right, because of the cool things they do and how they are. I don't think the best features of the Squats is the fact that they hate Orks. To me, you could get rid of Orks and the Squats would still be a fully developed and well rounded race.
_______________________
Truckler (Of course, I'd axe Chaos before Orks.) |
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oblivion Lance Corporal

Joined: 24 May 2005 Posts: 172
Medals: None
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Posted: Fri Oct 14, 2005 4:29 pm Post subject: |
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both chaos and orks are far better than squats or taus
dark eldar and chaos marines could do with an axing but really
nothing needs to be axed squats just need to be brought back... they wouldn't even need that if they haddn't been clumsily killed off in the first place.. |
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Codex Sergeant

 Joined: 26 May 2005 Posts: 515 Location: Linlithgow, Scotland Medals: None
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Posted: Fri Oct 14, 2005 7:10 pm Post subject: |
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| Yarlen Fireblade wrote: | | You guys also forgot probably the most important aspect about Squats, they hate Orks! |
So do Dwarfs, but they're a more interesting race than "ork-haters".
- Chris |
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AnimusAtrum Master Sergeant

Joined: 24 May 2005 Posts: 1557
Medals: None
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Posted: Mon Oct 17, 2005 10:04 pm Post subject: |
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| Truckler wrote: | | Yeah, but if we are going to improve 40K by taking away races then shouldn't the orks go? I like Orks much less than both Tau and Squats. I say get rid of Orks before either Tau or Squats. |
That's an interesting opinion. I've never liked Orks, and neither does anyone else I know. In fact, aside from articles in White Dwarf (why does GW have so damn many battle reports involving Orks?), I don't think I've ever actually seen an Ork army in my life. Not that I'm a big vetran of 40k, but I've played a couple dozen games and seen many more played back when I used to go a gamaing club, and there were never any Ork armies. Is this just me, or has someone else noticed that? _________________ All comments are from a 2ed 40k/1ed Necro viewpoint. |
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oblivion Lance Corporal

Joined: 24 May 2005 Posts: 172
Medals: None
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Posted: Tue Oct 18, 2005 12:10 am Post subject: |
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it would help the orks case if they weren't as expensive as hell back during 2nd ed... and now they're just boring... if they'd had cheap plastic vehicles beck when codex orks came out or if the plastics had been blood axes rather than goffs they'd prolly have been more popular.. (i can safely say they'd have been one of the most popular armys in 2nd ed if they'd had plastic vehicals and the plastic orks were evil sunz)
but yeah squats |
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Narkalui Private

 Joined: 27 Jun 2005 Posts: 96 Location: Left of centre Medals: None
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Posted: Tue Oct 18, 2005 3:30 am Post subject: |
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Or if they'd had plastic 'boyz' for every clan for that matter. I remember considering an ork army back in 2nd ed days and gave up simply because the cost would have been simply overwhelming. _________________ Do not judge men by words for they are but noises in the air. |
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Codex Sergeant

 Joined: 26 May 2005 Posts: 515 Location: Linlithgow, Scotland Medals: None
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Posted: Tue Oct 18, 2005 5:11 am Post subject: |
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Modelling floppy hats onto the 3E boyz instantly makes them 2E. Seriously, Ork armies look so nice when they're done "properly" now.
- Chris |
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oblivion Lance Corporal

Joined: 24 May 2005 Posts: 172
Medals: None
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Posted: Tue Oct 18, 2005 6:44 am Post subject: |
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got any pics to prove this?
taus |
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