Eastern Fringe Forums Forum Index

 DEADLANDS 3000!   EF Wiki   Arcade   Articles   Hobby   Fiction   Downloads   SearchSearch 

Community Mini GalleryCommunity Mini Gallery   Forum   RegisterRegister   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in   Support Us 


Melta bombs on dreadnoughts

 
Post new topic   Reply to topic    Eastern Fringe Forums Forum Index -> Rogue Trader/2nd Edition
View previous topic :: View next topic  
Author Message
zippysguitar
Lance Corporal
Lance Corporal

Joined: 02 Nov 2006
Posts: 203
Location: London

Medals: None

PostPosted: Thu Nov 09, 2006 1:22 pm    Post subject: Melta bombs on dreadnoughts Reply with quote

Im just wondering how many melta bombs you can place on a dreadnought if you beat it in close combat. Is it the difference in the combat score or is it the attackers A characteristic?

Reading the battle report between space wolves and eldar in white dwarf 169, the imperial assasin places 4 melta bombs on the eldar dreadnought when in previous turns he had places just 2. I cant seem to find a definite answer in the actual rulebook :/
Back to top
View user's profile Send private message
Adoni-Zedek
Sergeant
Sergeant

Joined: 09 Feb 2006
Posts: 857
Location: Utah, USA

Medals: 1 (View more...)
EF Support 3rd Class (Amount: 1)

PostPosted: Thu Nov 09, 2006 4:17 pm    Post subject: Reply with quote

In close combat against a model that fights back, you get attacks equal to the difference in your attack scores (after all dice have been rolled, etc) using any close combat weapon you're equipped with. So if you beat your opponent by 4 points, you get to place 4 meltabombs. Good-bye dreadnought!
_________________
Commander Adoni-Zedek
Panthers Chapter Imperial Space Marines
Warpstrike: 40k Skirmish Campaign rules (Necromunda for 40k)
Back to top
View user's profile Send private message
freak
Gunner
Gunner

Joined: 19 Oct 2006
Posts: 103

Medals: None

PostPosted: Tue Nov 28, 2006 2:45 pm    Post subject: Reply with quote

that's nasty... in 3rd ed u couldn't place meltabombs on dreads, unless they were damaged and couldn't move anymore...
Back to top
View user's profile Send private message
bots
Iconoclast

Joined: 25 May 2005
Posts: 1053

Medals: None

PostPosted: Tue Nov 28, 2006 2:48 pm    Post subject: Reply with quote

if dread is immobilized and cannot do anything but stand&burn, you place meltas just like you would on a tank.
_________________
This is turning into one (&#$@!) of a bad-hair day.
http://www.geocities.com/w40k2ed
Back to top
View user's profile Send private message Visit poster's website
freak
Gunner
Gunner

Joined: 19 Oct 2006
Posts: 103

Medals: None

PostPosted: Tue Nov 28, 2006 11:32 pm    Post subject: Reply with quote

u refer to 2nd ed now, bots ?
Back to top
View user's profile Send private message
bots
Iconoclast

Joined: 25 May 2005
Posts: 1053

Medals: None

PostPosted: Wed Nov 29, 2006 12:41 am    Post subject: Reply with quote

i only refer to 2ed rules.
i read 3rd ed rulebook once, many years ago and never had contact with this game ever since.
_________________
This is turning into one (&#$@!) of a bad-hair day.
http://www.geocities.com/w40k2ed
Back to top
View user's profile Send private message Visit poster's website
freak
Gunner
Gunner

Joined: 19 Oct 2006
Posts: 103

Medals: None

PostPosted: Wed Nov 29, 2006 8:46 am    Post subject: Reply with quote

Quote:
read 3rd ed rulebook once, many years ago and never had contact with this game ever since.


Wise decision my friend ; )

Ok, so that means dreads cannot get kicked that easy in CC right ?
Back to top
View user's profile Send private message
bots
Iconoclast

Joined: 25 May 2005
Posts: 1053

Medals: None

PostPosted: Wed Nov 29, 2006 2:27 pm    Post subject: Reply with quote

true.
my wolf playa has one dread with two lighting claws. that's ws6 and two parries. this dread also packs two hvy. flamers, auto launchers + blind grenades, ablative armour. and against nids this bastard takes voltage field, which can be really frustrating if you like to swarm the bastard and accumulate some bonuses for extra attackers.

dreads are part of the backbone of good marine force.
_________________
This is turning into one (&#$@!) of a bad-hair day.
http://www.geocities.com/w40k2ed
Back to top
View user's profile Send private message Visit poster's website
freak
Gunner
Gunner

Joined: 19 Oct 2006
Posts: 103

Medals: None

PostPosted: Wed Nov 29, 2006 5:53 pm    Post subject: Reply with quote

Damn that sounds really cool. In 3rd or later edition yer enemy laughed about dreads..

Well, I still ask myself if that's better than simply giving him 2 assult cannons .. but on the other hand I still don't think GW ment it to be that way...
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Eastern Fringe Forums Forum Index -> Rogue Trader/2nd Edition View previous topic
View next topic  

All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Warvault Webring


Powered by phpBB © 2001, 2002 phpBB Group


kevsgsm78