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Caelwyn Master Sergeant

 Joined: 24 May 2005 Posts: 1474 Location: Trapped in a hell of his own devising Medals: None
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Posted: Sun Jul 19, 2009 5:04 am Post subject: |
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| Madness wrote: | | Dude, stop being so defensive, it's a discussion, I'm not saying you're a bunch of idiots or anything. Don't take it personally. |
When you start off by saying we're destroying the rules with what we're doing what did you expect? When you don't take the time to read what everyone has contributed, to understand the process, and just start criticising?
| Madness wrote: | | I agree on the necessity of the improvements, but dumping ton of rules around isn't going to help. Adding tons of new non-rare weapons with tons of rules won't help either. |
You agree on the necessity of improvements but none of your suggestions have been improvements without the introduction of new rules. Sometimes new rules are necessary.
| Quote: | About encumbrance. Yes, you can carry 3 special weapons and be fine, mostly because no one sane in their mind will ever do that as it costs too much without the real benefit.
The current rule as I understand it is: you can fight with 2 weapons only if you have pistols and 1h melee weapons with you. If you have a heavy weapon you fight at -1. As simple as that. |
So it makes sense to you that i can have one basic weapon or two with the same encumbrance. I can have a heavy weapon or a heavy weapon and three basic weapons with the same encumbrance. Sure it won't happen often, but that doesn't mean it should be able to happen.
But as i said when it came up the first time, we are not up to addressing this issue yet, and I don't want to clog down the main thread with all the little ideas. _________________ Inquisitor Skirmish and Necromunda House Rules
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Madness Private

 Joined: 18 Jul 2009 Posts: 58
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Posted: Sun Jul 19, 2009 5:17 am Post subject: |
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Yes, I'm saying it's fine, specially if the alternative is to implement rules that either suck or are too complex, because you have the triangle
working - simple - detailed, you can't get all 3, you have to pick 2, or one and 2 halves. In this case I'm going with working and simple, which mean no rules for encumbrance, because no matter what the rule, if it's not 2 pages of rules, I can find a way to equip a guy with a ridiculous amount of weapon and get away with it. Like the Gang made of a Leader with 176 knives.
But again, feel free to implement any system, and I assure you I can destroy it without raising an eyebrow. Not because you are incompetent or stupid. But because it's either overly complex or flawed. |
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KRUG_666 DOWN HIVE MISFIT
 Joined: 04 Aug 2007 Posts: 1263 Location: WANDERING THE BADZONES Medals: 1 (View more...)
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Posted: Sun Jul 19, 2009 7:19 am Post subject: |
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I have to agree with Madness here. alot of these rules re-writes seem complex and unnecessary...the one and only problem I have with the game was the ammo roll and it was dismissed early on this thread....For the most part, the game is fine for those who enjoy playing for the sheer enjoyment of it. Necromunda is not 40k or fantasy, it does not need to be updated every 4 or five years...many of the posts in this thread make me feel as if you want the game to be a tournament friendly game with role playing rules.....I don't care for it personally....and if their was a complete re-write with your vision of the game, I would not play it.
Caelwyn, I understand you and Goobafish and the other like minded folk have worked hard on this, good for you...no need to get sore over someone giving you an opinion...besides isn't feedback what you wanted? _________________ www.krug666.blogspot.com |
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Madness Private

 Joined: 18 Jul 2009 Posts: 58
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Posted: Sun Jul 19, 2009 7:24 am Post subject: |
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| Crazy idea time: how about we layer the game into core rules and advanced ones? |
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Caelwyn Master Sergeant

 Joined: 24 May 2005 Posts: 1474 Location: Trapped in a hell of his own devising Medals: None
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Posted: Sun Jul 19, 2009 6:27 pm Post subject: |
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| KRUG_666 wrote: | | I have to agree with Madness here. alot of these rules re-writes seem complex and unnecessary...the one and only problem I have with the game was the ammo roll and it was dismissed early on this thread.... |
You mean the assessing 6+ ammo rolls isn't on the list of things to be discussed. That's news to me.
| KRUG_666 wrote: | | For the most part, the game is fine for those who enjoy playing for the sheer enjoyment of it. Necromunda is not 40k or fantasy, it does not need to be updated every 4 or five years...many of the posts in this thread make me feel as if you want the game to be a tournament friendly game with role playing rules.....I don't care for it personally....and if their was a complete re-write with your vision of the game, I would not play it. |
Tournament? Complete re-write? Overreaction much?
People are welcome to contribute, if they voted on the threads when i specifically asked "is this getting too complicated?" or "are we all satisfied?" we might not be in this mess now. But to turn around and after a month or more of work and say "i haven't contributed one jot but i think you guys are doing it wrong". That is annoying. (I'm not talking about you here Madness, you just arrived). To quit just because the issue you thought should be addressed didn't immediately make it, not to make an effort to make a cogent, well-reasoned argument to get it in, and then come back later and say you don't like what we're doing. I'm tempted to say tough right here. I may find Madness' arguments frustrating, but at least he's putting in an active effort to make the project better. _________________ Inquisitor Skirmish and Necromunda House Rules
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KRUG_666 DOWN HIVE MISFIT
 Joined: 04 Aug 2007 Posts: 1263 Location: WANDERING THE BADZONES Medals: 1 (View more...)
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Posted: Sun Jul 19, 2009 8:32 pm Post subject: |
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Caelwyn, I'm not over reacting, I'm just stating how I feel about this whole Necromunda 3.0....It's just my opinion...no need to be on the defense...I have not participated in this thread mostly because I have other obligations and I personally don't see a whole lot needs to be changed, I have no desire to make the game "better" because I think it's fine, nor do I plan throw any ideas out there to help either. I may be the minority when it comes to changing the game and I realize that but, putting people on blast just because they disagree with you does not make you right either. _________________ www.krug666.blogspot.com |
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Caelwyn Master Sergeant

 Joined: 24 May 2005 Posts: 1474 Location: Trapped in a hell of his own devising Medals: None
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Posted: Sun Jul 19, 2009 9:39 pm Post subject: |
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| KRUG_666 wrote: | | Caelwyn, I'm not over reacting, I'm just stating how I feel about this whole Necromunda 3.0....It's just my opinion...no need to be on the defense...I have not participated in this thread mostly because I have other obligations and I personally don't see a whole lot needs to be changed, I have no desire to make the game "better" because I think it's fine, nor do I plan throw any ideas out there to help either. I may be the minority when it comes to changing the game and I realize that but, putting people on blast just because they disagree with you does not make you right either. |
You don't see parry as a problem. You don't see unclear leadership contention a problem. You don't see the outlander gangs as a problem. You don't see any of the issues numerous other people have had as a problem. Fine. This isn't a GW backed project, we aren't trying to force it down people's throats. If you want to take part you can, if you don't then don't. Thanks for your input. _________________ Inquisitor Skirmish and Necromunda House Rules
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Madness Private

 Joined: 18 Jul 2009 Posts: 58
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Posted: Mon Jul 20, 2009 2:46 am Post subject: |
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| Cael, what about my last proposal? Split the rules into core and advanced ones? |
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Caelwyn Master Sergeant

 Joined: 24 May 2005 Posts: 1474 Location: Trapped in a hell of his own devising Medals: None
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Posted: Mon Jul 20, 2009 3:22 am Post subject: |
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| Madness wrote: | | Cael, what about my last proposal? Split the rules into core and advanced ones? |
There is already an advanced rules section. I'm not opposed, if people think it would help, to further dividing the rules into core and advanced. But I think it's something that would be better done as the last item of the project rather than at each stage. _________________ Inquisitor Skirmish and Necromunda House Rules
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Madness Private

 Joined: 18 Jul 2009 Posts: 58
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Posted: Mon Jul 20, 2009 3:50 am Post subject: |
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I'm proposing it right now 'cause in my opinion the problems are 2:
1. Fixing the game shortcomings
2. Adding more options
Point 1 should be fixed by surgical strikes with limited damage in the appropriate sections with the least impact possible.
Point 2 can lead to proliferation and should therefore be relegated to optional advanced rules. |
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Caelwyn Master Sergeant

 Joined: 24 May 2005 Posts: 1474 Location: Trapped in a hell of his own devising Medals: None
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Posted: Mon Jul 20, 2009 5:06 am Post subject: |
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| Madness wrote: | I'm proposing it right now 'cause in my opinion the problems are 2:
1. Fixing the game shortcomings
2. Adding more options
Point 1 should be fixed by surgical strikes with limited damage in the appropriate sections with the least impact possible.
Point 2 can lead to proliferation and should therefore be relegated to optional advanced rules. |
I don't see why either of those things means what you've suggested needs to be discussed now. Once we have made all the changes and additions we want then we can decide which ones are too much for the beginning player. For example, not all the weapons on the hand to hand list will make it onto house weapon lists. This basically makes them uncommon as a player will have to trade rare items to get them, meaning that the beginning player will not need to know about them and will not necessarily encounter them for a while.
Therefore, in my opinion it is pointless to start discussing which rules will be moved to advanced before we have a complete picture of the rules. _________________ Inquisitor Skirmish and Necromunda House Rules
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Jack The Snipper Officer of the Watch

 Joined: 17 Oct 2005 Posts: 495
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Posted: Mon Jul 20, 2009 12:01 pm Post subject: |
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I had the thought while reading this exchange that it might be helpful to write the rules twice: once for simplicity and easy readability, and again to iron out any loopholes and ambiguities at the expense of stylistic concerns. The second would function almost as a giant errata detailing exactly how everything works and exhaustively covering every possible circumstance, with the former being limited to frequent occurrences in order to make it approachable to those who don't possess a fanatic dedication to absolute clarity.
I'm not sure how helpful that would actually be; I think there's only so much you can leave out of a rulebook without starting to frequently encounter problems (like Gorkamorka… I love that game, but there are loads of ambiguities in the rules and that drives me up the wall). I'd be willing to take on writing (or editing, whatever) a perfectly explicit rulebook. I'd help with an accessible version, too, but that's not something I'd be good at. I would have a hard time figuring out which rules to leave out or present in a less wordy form. _________________ Heads will roll… |
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Madness Private

 Joined: 18 Jul 2009 Posts: 58
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Posted: Tue Jul 21, 2009 2:13 am Post subject: |
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I'm writing here because it wouldn't make sense to write in the other threads.
Apparently you don't care about limiting the proliferation of equipment or continuity with the 2nd edition background.
That is the thing I love most about necromunda and I really won't be able to help you with your rules if that's the road you're going down on.
I would just advise you to write a statement of intent listing your constraints and objectives. Without constraint and objectives every project is bound to suffer from scope creeping.
Also if I stumbled upon such a thing, I wouldn't have wasted my time and your time arguing about stuff that I deem very important and you don't care about.
I'll be continuing with a development of small rules adjustment that fix Necromunda without changing its nature too much.
Also if you want I'm working on a wyrd gang in the sg "official" forum. |
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Caelwyn Master Sergeant

 Joined: 24 May 2005 Posts: 1474 Location: Trapped in a hell of his own devising Medals: None
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Posted: Tue Jul 21, 2009 6:35 am Post subject: |
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| Madness wrote: | I'm writing here because it wouldn't make sense to write in the other threads.
Apparently you don't care about limiting the proliferation of equipment or continuity with the 2nd edition background.
That is the thing I love most about necromunda and I really won't be able to help you with your rules if that's the road you're going down on. |
The fluff evolves. 2nd ed continuity is all well and good if it doesn't directly contradict current fluff. If the current fluff contradicts outmoded fluff, then the current fluff takes precedence. If the rules we propose fit within the current fluff, then I don't see a problem. I honestly don't see why chainaxes and stormbolters are such a big impediment to enjoying a game.
| Madness wrote: | I would just advise you to write a statement of intent listing your constraints and objectives. Without constraint and objectives every project is bound to suffer from scope creeping.
Also if I stumbled upon such a thing, I wouldn't have wasted my time and your time arguing about stuff that I deem very important and you don't care about. |
Two weapons, that are produced on manufactorum worlds, of which necromunda is one, the rules for which are hardly overpowered. If that's what's preventing you from contributing to our endeavour. I'm sorry, you seem an intelligent individual, if not one who can look at the larger picture.
| Madness wrote: | I'll be continuing with a development of small rules adjustment that fix Necromunda without changing its nature too much.
Also if you want I'm working on a wyrd gang in the sg "official" forum. |
Well I'm sorry it means you're starting up a project in direct opposition to ours. Frankly it seems a little petty, please don't use anything we create here. _________________ Inquisitor Skirmish and Necromunda House Rules
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Twinlinked Recruit

Joined: 14 Aug 2009 Posts: 11
Medals: None
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Posted: Fri Aug 14, 2009 11:25 am Post subject: |
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there needs to be more clarification on the rules for shooting,
as in fast shot rule states fighter may fire a number of time equal to the number of attacks he has
this is an issue because i have had opponents claim that that means a ganger could say fire a pistol once and throw a grenade once - further to that, what happens if after the first shot an ammo check is failed.
regardless of the drafters intentions, there should be no ambiguity in these rules, there is too much chance for different interpretations with vastly different results
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