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Heavy weapons - a review

 Post subject: Heavy weapons - a review
PostPosted: Fri Apr 04, 2014 11:57 am 
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Find it here http://luckgod84.blogspot.co.uk/2014/04 ... apons.html

Feel free to comment on it with your thoughts

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 Post subject: Re: Heavy weapons - a review
PostPosted: Mon Apr 07, 2014 10:40 am 
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You forgot to mention that the heavy Flamer ignores cover, which is a huge bonus IF you can get it close enough.

IMO sus fire is much better than a template. Sus fire lets you hit anyone within 4" of the original target, effectively giving you an 8" diameter template - considerably bigger than the grenade one. Also, if you miss your first target then your 'template' won't move.


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 Post subject: Re: Heavy weapons - a review
PostPosted: Fri Apr 11, 2014 2:48 pm 
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good point, thanks.
The only problem with sustained fire is you can't target secondary models that are harder to hit than the first one. So a canny gamer will put a juve or hired gun in the open then all other models in some sort of cover

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 Post subject: Re: Heavy weapons - a review
PostPosted: Sun Apr 13, 2014 10:15 am 
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Which version of the rules are you using?

In our set you can target anyone within 4" of the first target, as long as you adjust the hit roll accordingly.


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 Post subject: Re: Heavy weapons - a review
PostPosted: Sun Apr 13, 2014 1:58 pm 
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Community edition

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 Post subject: Re: Heavy weapons - a review
PostPosted: Tue May 06, 2014 10:30 am 
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Gosh, I never noticed that change.

Hmm, well that makes SF a bit weaker then, but a good revision overall I think.


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