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28mm Science Fiction games you've tried

 Post subject: 28mm Science Fiction games you've tried
PostPosted: Mon May 08, 2006 11:35 am 
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Unctuous Toady
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What 28mm sci-fi miniature games (besides the GW ones) have you tried? What did you think of them?

(Ok, heck... maybe you haven't tried a game, but you've heard dramatic things about it, good or bad, go ahead and share them. :twisted: )


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PostPosted: Mon May 08, 2006 11:55 am 
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I have played the following Sci-Fi games:

Future Wars
Ogre
Shockforce
Gwar: Rumble in Antarctica
Battletech
Mechwarrior (Clix version)
Star Wars Miniatures Battles (Both West End and WOTC)
Car Wars (The new one)
Full Thrust
Star Grunt 2
Ak-47 Republic (21st century mod rules)
Star Fleet Battles
Heavy Gear
A for Apocalypse
Warzone
Void
Vor
Gangs of Mega-City 1
Legions of Steel
Dirt Side II


I own a copy of Laser Burn, but I never played it.

That should be everything I have ever played that is not GW.

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PostPosted: Fri May 12, 2006 4:57 pm 
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I play a variant of Two Hour Wargames' Chain Rection. It allows any minis, so I use Void, Hasslefree, and GW (arbitrarily listed in reverse alphabetical order). Every firefight is a test of courage as cool or leadership keeps models in the fight, or fails and forces the shooter to duck back into cover. This all starts with an In Sight test which starts the firefight and continues until one or the other model goes down or ducks back. The cool test has you roll two D6. The goal is to roll under your Cool value. If you roll both dice under, you may react as desired. One die under means you may continue your move, but may not fire back unless in cover. Complete failure, both dice, forces you to duck back into cover, thus ending the shootout.


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PostPosted: Wed Jul 19, 2006 11:29 am 
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Aside from thw GW ones (to which I have played 40k, Necro, Epic, Inquisitor and Space Hulk) I have played:

Warmachine (though technically it is Technopunk, not Sci-fi...still kicks ass though).
Gangs of Mega City 1, thought it was kinda cool.
InfiNity (though I played it just once...) not bad, but not too good either but that's my opinion.
Warzone/Mutant Chronicles (just once) too difficult...though I WAS but a wee lad of 11 when I played it (I'm 20 now...).
and I am playing Urban War at the moment.


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PostPosted: Wed Jul 19, 2006 12:58 pm 
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Thanks for the mini-review of Chain Reaction, Rocius. I've browsed their website a time or two and read some of their battle reports. I've been tempted to buy the rules just to see how it works. Though I don't expect it to be a contender with 40K or Necromunda. But I do like skirmish games a lot.

Cupcake, what has your experience with Urban War been? I was really excited about it when it first came out, but Urban Mammoth was trying to keep the rules a big secret or something. I read through there forums just trying to get an idea of how it worked. Eventually I just got burnt out on the idea, it was as if they had wasted too much of my time. Apparently other gamers feel the same way since they have finally released all the rules for free. But after all this time and their holding out, I just can't make myself care that much.

Anyway, enough ranting/complaining on my part. What do you think of Urban War? Is it worthwhile? How does it stack up with Necromunda?


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PostPosted: Wed Jul 19, 2006 4:55 pm 
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Cupcake, what has your experience with Urban War been? I was really excited about it when it first came out, but Urban Mammoth was trying to keep the rules a big secret or something. I read through there forums just trying to get an idea of how it worked. Eventually I just got burnt out on the idea, it was as if they had wasted too much of my time. Apparently other gamers feel the same way since they have finally released all the rules for free. But after all this time and their holding out, I just can't make myself care that much.

Anyway, enough ranting/complaining on my part. What do you think of Urban War? Is it worthwhile? How does it stack up with Necromunda?


Yeah it was pretty cool, kinda like Necromunda except that is slightly more complicated then Necro. It uses D10 instead of D6. It dosen't have stuff like territories or trading posts (though I hear that there will be). You give out orders to your guys, and there are different kinds of actions you can do for each order given.

The gameplay is really involving, kinda like Inquisitor or Warzone/Mutant Chronicles (okay poor comparisons but I can't think of anything else that's similar). And it's got VEHICLES!

It does however have some bad points...which I can't think of at the top of my head...:P But I can tell you that the rules are somewhat confusing when you first read them (or if you understand the VOID 1.1 rules then there are some minor changes).

The models are great though I'm not too keen on the Purebreed Koralon models...straight out Zerg ripoffs (the fluff too!).

If you read one of the free UW mags (issue 3 i think...the one with the macrosynth on the cover) it has a pretty interesting batrep (Viridians vs. Koralon I believe) written there.

Oh and the artwork rules! Especially the Syntha and Viridian artwork ( they're no longer the Space-Hippies! YAY!).

Does it stack up with Necro? I would say yes. Is it worthwile? Yeah, provided you take the time to understand the rules.

If I had to rate Urban War out of 10, I'd give it an 8. I hope this helped.

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PostPosted: Thu Jul 27, 2006 2:23 am 
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Arf,I only play to GW old games (space hulk 1 and sec edition) mixed to advanced space crusade & space crusade .
I didn't try others,I think I didn't match with other sc-fi figurines...
Ah yes may be one..doom


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PostPosted: Sat Feb 16, 2008 11:13 am 
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On the sci-fi front, what I have played is:

Dropwing, Stargrunt II, Battletech, errr... Gangs of Mega-City One... Urban War... um. I think that's it to be honest. I keep meaning to play Future Wars but have never got round to buying a copy.

Dropwing is actually really good fun, Stargrunt II really feels right, Battletech has Giant Stompy Death Bots but is quite hard to get the hang of, Gangs of Mega-City One is hilarious (Drokk! Grud! etc) and Urban War is very complex for my little brain, but the minis are excellent.

Oh yes, and I played OGRE once at Warfare in Reading, thought it was the mutts' nuts, and have never ever been able to find any of the stuff anywhere, and Steve Jackson Games' website seems to claim that everything is OOP which is a great shame. :(

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PostPosted: Mon Feb 18, 2008 10:11 pm 
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I am also playing Urban War currently, and while the minis aren't quite as pretty as the Citadel range, they're certainly nice.

Rules-wise, the game is indeed a bit more complicated than Necro, and somewhat less random. Shooting, especially at short range, is deadly as hell... but then again if any of the close combat specialists manage to make it to assault range things are going to go poorly for the receivers.

No vehicle rules thus far that I've seen (though they have battlesuits and bikes), and no experience/campaign type rules are available.

An interesting aspect of the game is their Calibre stat, which may allow for additional activations, bonuses to shooting, dodging out of the way, etc...

I now find myself (due to shipping errors which the seller allowed me to keep) 300+ points of Syntha, 350+ points of Triads, and somewhere around 600-700 points of Gladiators, along with a set of the lovely GF9 UW templates.

What I'd like to see at this point are some rules for smaller transport vehicles/buggies (though VOID had very few vehicles, from what I could tell), and some campaign/experience rules.


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PostPosted: Tue Feb 19, 2008 4:43 am 
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Urban War would actually benefit from some sort of skirmish campaign rules add-on; it shouldn't be too much of a stretch to attach the Necromunda territory and XP rules. You start at Cal 0 and increase in Cal perhaps? I dunno. Playtesting would be required.

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PostPosted: Sun Mar 01, 2009 10:12 am 
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Noticed this topic and thought I would let you all know that Chain Reaction 3.0 is available for free, here.

Others that I like:
VOR (Hopefully will be having a 2.0 version soon. Excellent system.)

No Limits (Essentially the same as VOR. Based on the VOR 1.0 mechanics with updates. Great generic rule set.)

Warzone (Great system, crappy support over the years.)

SuperSystem (Superhero game, but I count it sci-fi as well. Will be doing an =I=mundhiem style adaptation with it soon too. Excellent rules system.)

Infinity

Void/Urban War

Savage Worlds (RPG system that has miniature rules built in. Adaptable to any setting. Good system.)


If I think of any others, I will let you know.

~Eric

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PostPosted: Wed Dec 02, 2009 7:29 am 
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Apart from Necromunda the only other Sci Fi game I've played is Urban War and a very good game it is to.

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PostPosted: Mon Nov 29, 2010 9:06 pm 
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Battletech (yes, we played it in 28mm scale).
Warzone
Stargrunt II
Laserburn
Infinity

Never actually played VOID - but do have a small collection of minis from the game because they were SOOOO cool.


Last edited by chromedog on Fri Feb 24, 2012 3:57 pm, edited 1 time in total.

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PostPosted: Fri Mar 04, 2011 2:48 am 
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I've played lots of WarZone (Mutant Chronicles miniature game) 1st ed, and really enjoyed it. then Fasa's Vor The Maelstrom, that had very similar rules. They were damn good, to me, the alternate unit activation was a great improvement over the standard GW "I do everything with all my dudes, then you...".
Played lots of BattleTech back when I was a teen. More recently played some Warmachine (if you consider it sci-fi).
Also played Cell's 1999, for a short period. rules were a mix of already-seen things. it was fun, but the main hook was the great setting.
But the game I want to suggest to everyone is Mutants and Death-ray Guns. it's a simple rulebook, sold as PDF, and you can use many of Necromunda miniatures to play it. you can play a game in an hour and a campaign in an evening. it's fast and very, very fun. but it's not simplicistic, it has a clever activation system, that force to plan carefully your turn.
http://www.ganeshagames.net/science-fiction/


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PostPosted: Sat Nov 26, 2011 7:29 pm 
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I've dabbled in a few games over the years. Let's see, the ones I remember: Battletech, Warmachine, Combat Zone, Warzone/Mutant Chronicles and Vor: the Maelstrom.


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