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Battletech

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PostPosted: Thu Jul 28, 2005 7:34 am 
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Lance Corporal
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I'll see if I can find out details. I know I saw a brand spanking new version of the Master Rules in my local store, and it certainly didnt match the 3rd edition I have.


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PostPosted: Thu Jul 28, 2005 8:06 am 
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Thanks - I'd really appreciate that.

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PostPosted: Thu Jul 28, 2005 11:31 am 
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nice advancement table, disdane. neat and simple.

say, how many experience points did pilot get after the average game?

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PostPosted: Thu Jul 28, 2005 10:27 pm 
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The Rifleman and Warhammer are part ov the 'Lost 24' - IP violations that caused FASA to be sued by almost every major Japanamation firm in existance.

Not only was FASA sued to hell and back by lucasarts for their BattleDroids name, (hence the game is called battleTECH now) but EVERY SINGLE MECH DESIGN in battledroids was an EXACT (&#$@!) rip off ov something much cooler.

FASA sucks my ass. If I had a rich uncle who gave me the cash I needed to start a multinational, I would not run it into the (&#$@!) ground.

Anyway, all mention ov the lost 24 IP suit has been striken - however they have a fan choice line ov mechs that share the names and stats when them.

Archer, Battlemaster, Crusader, Wasp, Pheonix Hawk, etc., etc...

They are typical original FASA work....

...i.e. blocky pieces ov (&#$@!).


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PostPosted: Fri Jul 29, 2005 3:36 am 
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:) Well, I liked them. Maybe I was not original or whatev er, but I liked them.

I'd still be interested in seeing what is coming out. Is it by FASA, or someone else? And is there a release date/schedule?

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PostPosted: Fri Jul 29, 2005 1:32 pm 
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It's hard to find "facts" on FASAs legal antics, but the details as well as I can make out are:
- FASA was not sued by Lucas. Threats were made and the name of the game was quietly changed to even more directly rip off the ROBOTECH name that Americans were already familiar with for the MACROSS mecha that already graced their game box.
- FASA didn't merely rip off the artwork. They acquired the artwork through a deal with a miniatures company that made small scale models of all the "unseen" designs, including those from Crusher Joe (Locust) and whetever the third series was... MADOX? that included designs like the ShadowHawk and BattleMaster.
- They then took the images they did have rights to, intentionally created "flawed" versions that were subtly wrong/different, and then used them for their wargame. If you have an old copy of the BattleTech boxed set with the "unseen" designs in it, you will notice that they are all flawed. The Marauder has the gun barrels on one arm drawn wrong, the Giffin is missing a big chunk of its foot, etc.
- Using the very shaky legal stand that they had changed the images enough to be "original", and they they had some rights to them anyway, FASA successfully fended off lawsuits for many years. Their main opponent was Big West (?) which owns the rights to MACROSS. FASA was not defeated in court, but the endless lawsuits were bleeding them dry.
- The deal FASA worked out with the IP owners went something like this:
Without admitting any wrongdoing, FASA agreed to never again publish an image of the contested mecha designs. The designs still officially exist, they just don't appear in pictures anymore.
- New versions of these designs have appeared in more recent Technical Readouts, but these represent newer models of the same basic designs and are not represented as alternate artwork for the old designs.
- When FASA released BattleTech in Japan they knew better than to try to use the repackaged artwork/designs from the much-loved MACROSS series. They comissioned completely new artwork for all the boxed set designs (though the rules were the same). Those images were later re-used in the Solaris VII boxed set. If you look at them, you can tell which design is supposed to represent which classic 'mech.

And I have already posted a link to FanPro, the company that is still publishing Classic BattleTech.


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PostPosted: Sat Jul 30, 2005 9:31 am 
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We kept it pretty low since we were running a long campaign but that's not to say you couldn't bump the points awarded for quicker advancement.

Went a little like this...

+1 point win, lose or draw. The idea being win, lose or draw you learned something from the fight. Plus it keeps the less skilled or just plain unlucky players at less of a disadvantage since they will still gain points to upgrade their pilots.

+1 point for a successful mission. Successful could mean more than just getting out alive. Things like complete a task under a certain number of turns, hold off the enemy for a certain number of rounds, take out a radio tower, etc.

You vs. Opponent

Light vs. Light = 2 pt
Light vs. Medium = 3 pt
Light vs. Heavy = 4 pt
Light vs. Assult = 5 pt

Medium vs. Light = .5 pt
Medium vs. Medium = 1 pt
Medium vs. Heavy = 2 pt
Medium vs. Assult = 4 pt

Heavy vs. Light = .5 pt
Heavy vs. Medium = 1 pt
Heavy vs. Heavy = 2 pt
Heavy vs. Assult = 3 pt

Assult vs. light = .5 pt
Assult vs. Medium = 1 pt
Assult vs. Heavy = 1.5 pt
Assult vs. Assult = 2 pt

You have to have somewhat of a gentlemens agreement on kills. If 2 medium mechs take down an Assult they could split the 4 points for the kill. However in a situation like a shot that takes off the head or a critical to the cockpit killing the pilot usually all 4 points went to the pilot that made the killing shot. If both pilots by some freak chance would have blown off the head we usually went off initiative. The guy with the lowest initiative blew the head off the guy with the higher initiative would have blown the head off but there was no head left.

All in all it's who you play with and whatever you decide to issue points just be consistent. Don't call it one way one time and some other way the next.

Oh and to get your gunnery and piloting stats lowered cost the most points of course.

6 pilot cost 0 points
5 pilot cost 3 points
4 pilot cost 9 points
3 pilot cost 12 points
2 pilot cost 15 points
1 pilot cost 18 points
0 pilot cost 21 points

6 gunnery cost 0 points
5 gunnery cost 6 points
4 gunnery cost 12 points
3 gunnery cost 18 points
2 gunnery cost 24 points
1 gunnery cost 30 points
0 gunnery cost 36 points

So a pilot with a 3 gunnery would have spent 36 points on gunnery and if he a piloting skill of 3 he would have spent 24 points on piloting.

Being qualified to operate a mech weight class also cost points.

Light = 0 points
Medium = 4 points
Heavy = 8 points
Assult = 12 points

So once you've decided how skilled you want the members of your campaign to be all you had to do was adjust the number of points a new player started with. We usually kept it to where a person running an Assult at best could be a 3 pilot 4 gunnery with no other skills but if you want more variety just boost the starting points.


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PostPosted: Thu Dec 08, 2005 6:43 pm 
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..here's my 2cents...

Battletech was the first tabletop wargame I ever played... My friend Tim had the original box set with the three color cover (black "white" and red), and I still have that book .... ahhh... Pre-City-Tech...

Then CityTech came out, and Aerotech (A vastly underrated game, if for no other reason than it included MOMENTUM and GRAVITY in its space combat game)...

I soon found a group of gamers (where else but at the Comics/Gameshop? :D ) older than I with whom I'm still friends with to this day... The "elites" in this group formed a tournament clan (no pun there) called the Stalking Rhinos who were pretty well known on the convention circuit and who corresponded with FASA... (Stalking Rhino David Shorey is the one who actually wrote the entire Solaris Seven concept and dueling rules... which FASA stole from him and didn't give any credit... in any form...)

Now that I write that above comment, THAT is when we all started gravitating out of FASA and into GW stuph .... when Solaris Seven came out, we sort of boycotted FASA in protest :)

... Clans-era revitalized the game...but (and it took me many years to realize this) at the cost of gameplay. Original Battletech has all the elegance and simplicity of Axis & Allies, RISK, or chess.... Everything fits together in the rules. Realism? (&#$@!) "realism," the rules WORK.... Clantech changes all that, even the Inner Sphere Tech Improvements inthe 3050 books...

I explain it to the kids like this: With 3050, it's actually possible to kill something....with 3025, you have to EARN that victory...

...with the 3025 rules, mechs, ESPECIALLY heavies & assaults take round after round after round of fire to disable and destroy... it's a war of attrition... even with a 2-on-2 fight, you can't lose (or win) outright in the first volley exchange.... and the slowness of all the heavies contributes greatly to the tactical maneuvering in the game... Back in the day, I got my ass handed to me repeatedly by moving too fast to shoot accurately...

(I also do another thing to illustrate my disdain for 3050 for the kids (most of whom are in their early 20s, btw :lol: ) --- I hold my arms out infront of my face in a great circle with my hands together, hide my face and go, "THIS IS THE INNER SPHERE! THERE IS NOTHING OUTSIDE THE PERIPHERY!")

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PostPosted: Thu Dec 08, 2005 6:47 pm 
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TTuren wrote:
Nice work there. Makes me recall the design tables I did years ago for the mechs. All you had to do was pick the weapons fit, decide the max armor you wanted and cross reffrence with the desired speed. You could design a complete mech to do exactly what you wanted in just s few minutes. Yep, I still have all that stuff! :)
:) except for the Engines table, I have the whole mech creation process memorized to this day.... of course, I know without looking that a 300-engine weighs 19 tons... 8-) ... and a 400-er weighs 52.5 tons ...

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Populus vult decipi, ergo decipiatur... (Mujadaddy)'s Rule: Painted armies will always outroll unpainted ones.

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PostPosted: Fri Dec 09, 2005 1:08 am 
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Can't say as I've ever memorised the tables... too lazy, that's what BMD is for. :wink:


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PostPosted: Fri Dec 09, 2005 1:22 pm 
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:D :D This is from before yer fancy "programmes" :P

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PostPosted: Fri Dec 09, 2005 3:55 pm 
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Wow... a true hard-core old-timer! I know a couple of those - one introduced me to and taught me Battletech.

Kinda miss having games with him now... Bit hard to, we're in different countries!

He had a favourite saying, "If you can't fry an egg in the cockpit of a Jenner, you're not running it right!"


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PostPosted: Fri Dec 09, 2005 3:57 pm 
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cykotek wrote:
He had a favourite saying, "If you can't fry an egg in the cockpit of a Jenner, you're not running it right!"
Nice... It's true!! Same with most mechs, tho 8-)

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Populus vult decipi, ergo decipiatur... (Mujadaddy)'s Rule: Painted armies will always outroll unpainted ones.

Mrs. Dr. Remulack wrote:
It is not no wonder that USA children are so, forgive me here, fcuked up!


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PostPosted: Fri Jun 09, 2006 6:54 am 
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Sorry for the necromancy, :-( BUT:
http://www.classicbattletech.com/index.php?action=products&mode=full&id=197
That's the new Classic Battletech being re-released. I hope they fixed the vehicle rules....


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PostPosted: Fri Jun 09, 2006 7:46 am 
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Dang! I haven't played Battletech in years, I recently sold all of my grid terrain.

I'd love to play a game again, I always enjoyed just goofing off with mechs.

I used to just run around the board with a light mech and just wait till the big guys beat each other up or I go behind them and shot them in the back.

It was fun, but a really awkward system at best.

-Dr R.

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