The campaign takes place in 3049, so lostech is rare but it exists. Most of the 'Mechs are completely normal Level-1 technology. A few units do have Level-2 equipment, but usually no more than 1 item. For example, there is a Jenner with a NARC beacon, a Grand Dragon with an ER large laser (but a normal 300 engine) and an Enforcer that has a gauss rifle, which replaces both the autocannon and large laser. The highest-tech unit is probably Sorenson's Hatamoto-Chi, which has endo steel, CASE and two LB-10X autocannons. In general, I would say there is enough Level-2 technology to make things interesting but not enough to unbalance it.
Well, that's actually interesting. If there's 1-2 lostTech items per Company or something like that, it actually keeps things in the realm of sanity... Full ClanTech-designs, though, *completely* screw up the numbers that FASA originally balanced for 2d6...
The die-hard BattleTech players I met and played a few games with were universally oblivious to the whole thing. Only one or two of them had even bought the new rulebook (Total Warfare) or the boxed set, and none of them had tried the campaign.
I, similarly, have never heard of it...
Total Warfare presents the rules of the Classic BattleTech® game system as never before. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set
Uh? I have a black book with an Atlas on the cover that has all the construction rules and combat rules in one place. The page
does say something about "protomechs" but I'm guessing that's just the early(2750) mechs? ...Anyhow, just quibbling with the "never before" hyperbole.
_________________Populus vult decipi, ergo decipiatur... (Mujadaddy)'s Rule: Painted armies will always outroll unpainted ones.
Mrs. Dr. Remulack wrote:
It is not no wonder that USA children are so, forgive me here, fcuked up!