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Mordheim?

 Post subject: Mordheim?
PostPosted: Fri Jul 01, 2005 12:29 pm 
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Do any of you guys play Mordheim?

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PostPosted: Sun Jul 03, 2005 12:21 am 
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we've got full box and some gangs: dark elves, skavens, humans, cultist. everything's in the locker for many years.i didn't get into it, prefer necromunda, although it's holidays and plenty of free time so maybe we'll dust the cardboard ruins :)

i remember the grim, moody feeling of the books. they were so black... game had very strong horror feel.

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PostPosted: Sun Jul 03, 2005 12:24 am 
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Isn't this game similiar to Necromunda just in fantasy?

What are the similarities and differences between the two?

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PostPosted: Sun Jul 03, 2005 11:09 am 
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We played ut a bit, but werent all that big fans. The main stumbling block is that Necromunda makes each guy important. In Mordheim, you have a couple of heroes, and a load of cannon fodder.
More fitting for a fantasy game maybe, but we didnt like it a lot


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PostPosted: Mon Jul 04, 2005 1:29 pm 
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Also income collectio. You don't own territories in Mordheim. The game is not as great as Necromunda, but provides a nice change now and then. :D

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PostPosted: Mon Jul 04, 2005 3:24 pm 
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the whole idea isn't that uninteresting. game is more closely related to old wfrpg than to modern wfb.

the city of mordheim got it's own book, back in the days of wfrpg. your adventurers have the option fight the scenarios with game master and face even the dragon! if your game master has the rpg sourcebook, and some dedication you may experience very cool campaign.

gotta check the books. really :twisted:

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PostPosted: Mon Jul 04, 2005 5:08 pm 
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I really like the income system in Mordheim. I would like to use it along with territory system in Necro, I just haven't figured out how. :|

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PostPosted: Wed Jul 13, 2005 11:21 pm 
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Yeah I like Mordheim, but my friend (and only opponent) doesn't like it as much as Necromunda. The rulebook has some weirdness in it. I think it was on the Johaan the Knife page, it showed a rat cardinal. He had the big hat and the secpter and looked like he was telling so other rats to go some where.


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PostPosted: Wed Jul 13, 2005 11:28 pm 
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bots wrote:
i remember the grim, moody feeling of the books. they were so black... game had very strong horror feel.


That is part of the appeal. At least for me. :roll:

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PostPosted: Thu Jul 14, 2005 8:18 am 
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Saw my rulebook last night and I was sorta wrong about the rat. He was holfing an insense burner not a secpter. And he was on the page with Veskit. On Johann's page it shows a buunch of frogs holding hands and dancing.


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PostPosted: Thu Jul 14, 2005 10:05 am 
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The Commissar wrote:
Saw my rulebook last night and I was sorta wrong about the rat. He was holfing an insense burner not a secpter. And he was on the page with Veskit. On Johann's page it shows a buunch of frogs holding hands and dancing.


Yeah, these artists were definitely on something when threy drew those pictures. :evil:

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PostPosted: Wed Jul 27, 2005 3:45 am 
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Mordheim is a good game but after several games, it's boring. :(

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PostPosted: Wed Jul 27, 2005 9:44 am 
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It's quite good, but only for short campains, as there are too many advancements and then limits on models...
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PostPosted: Sun Jul 31, 2005 9:07 pm 
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I think it is a nice alternative to Necro. Not as good, though, but still a blast. Only thing I don't like is how the Henchman groups are written up to be expendable. It should be like in Necro where every man is important and has a role. :|

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PostPosted: Tue Sep 13, 2005 11:33 am 
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trdbrglr213 wrote:
It should be like in Necro where every man is important and has a role.

Except juves, hehehe... :twisted: :wink:
Maybe, but fantasy is much more heroes folloed by followers IMO, although maybe there should be more heroes available...
I've just made a skaven warband. 13 models in groups of 3 +sorceror :twisted: If anyone wants to see the list...
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