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Mordheim?

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PostPosted: Fri Sep 16, 2005 3:31 am 
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When I heard that GW were gonna be producing a game like Necro but for fantasy I envisaged pirate ships and stuff in the Warhammer world's 'caribean' sea. But no, I was let down. I think I played this once.

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PostPosted: Sun Oct 23, 2005 2:55 pm 
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It's a pretty good game IMO... marginally worse then Necro, but still very good fun. Admitedly the limits on numbers are pretty poor but you can just... not use them if you want. Plus it doesn't experience some of the problems of Necro such as the overeffectiveness of shooting gangs, because shooting in Mordheim is a niche thing rather than something one can base a gang around. Still, overall good fun although I haven't tried a very long campaign yet.

Plus, the rulebook is top-notch.


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PostPosted: Sat Nov 24, 2007 10:21 am 
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I really like it and I think the resource model makes sense for it. Grabbing and controlling stuff in necromunda fits that setting but it wouldn't fit the mordheim one where you are basically just out looting.

The only bit I didn't like was the ork rules which like every GW product treat them as a comedy race in a way designed to appeal to excitable 12 year olds but I've only ever seen one ork warband in the game so no great loss.

I think the main problem with it is that people who might potentially like it are drawn to necromunda first because necromunda has a better setting and similar premise so unless you love the fantasy stuff too you've not got much incentive to try it in the first place.


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PostPosted: Mon Nov 26, 2007 7:29 pm 
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I rather enjoyed Mordheim. I beg to differ about shooty being only a niche thing. I've based two Reichlander warbands around shooting. Ten crossbows is nothing to sneeze at. Now, admittedly, you usually get stuck in a little bit, but I used my youngbloods to fend off and hold up any chargers. Spears and bucklers came in handy for that. Then my captain would finish them off with a brace of dueling pistols. I did fairly well, but still lost occasionally.

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PostPosted: Tue Mar 04, 2008 12:14 am 
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Are Skaven any good in Mordheim?

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PostPosted: Tue Mar 04, 2008 5:29 am 
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Skaven are not bad. They are fairly strong (S4 for their heroes), and there are always more than you can shake a stick at. They can take giant rats for cheap grenade catchers. And they are rather fast, which is good for a close-combat oriented game.

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PostPosted: Tue Mar 04, 2008 6:41 am 
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i think modheim looks like it could be quite fun, i'll admit i haven't played it yet but i have a pirate warband in the painting process so hopefully one day i can find an opponent ;p

i think the silly art and stuff is really cool tbh. the whole city is pretty much warpstone infested so a few dancing frogs fits right in there ;p


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PostPosted: Tue Mar 04, 2008 7:47 am 
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Personally, I didn't like the Heroes+Henchmen system when combined with a cap on warband members. Surely the point of having a WHFB style heroes and troops system is so you can have larger warbands?

And Clan Eshin were my favourite part of the Skaven fluff, i've got about half a warband i'd like to finish recruiting and painting, even if they just end up sat on a display shelf.


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PostPosted: Tue Mar 04, 2008 4:01 pm 
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I do love Mordheim. I agree that the cap on warrior numbers is a little restrictive, especially with Witch Hunters, but with some of the best models and the bestest backstory in the GW universes, it's definitely something that everybody should try. Especially now that the Specialist Games ranges seem to be disintegrating.


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PostPosted: Thu May 29, 2008 6:48 pm 
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I love Mordheim! I too feel the game is one of the best background rich systems they have. Minus the dancing frogs in the artwork, i think they could do a serious job reinventing Mordhiem or making a Mordheim rennaissance (sp?). There was so much that could have been done to enhance the game. I have some smokin scenery for the game i made that me and my friend play on...okay not smokinn, but I think its good.


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PostPosted: Fri May 30, 2008 2:39 pm 
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Well, SamuraiCat, apparently the Specialist Games are about to get a lot more attention, so hopefully some of the potential of Mordheim will be reasized.

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PostPosted: Fri May 30, 2008 3:35 pm 
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Really?! Wait, first things first; sweet Jesus my grammar and spelling are atrocious. I sincerely apologize to all the folks that have read any of my posts. :sad: Now moving on...

Really?! Has there been some big update on the GW site that I missed? I enjoyed going through the Specialist Games articles looking at both Necromunda and Mordheim terrain for ideas.


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PostPosted: Fri May 30, 2008 6:42 pm 
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SamuraiCat wrote:
Really?! Has there been some big update on the GW site that I missed?

Try this:

Regular visitors to the site will have noticed a lack of updates recently. This has been because of some behind-the-scenes changes that are now slowly coming to fruition.

As American readers will probably already know, there’s a brand new Games Workshop website that’s gone live recently. This is just the first stage of a global web launch. As part of that plan Games Workshop’s Specialist Game support will be integrated the new site, giving it a much more prominent status than the range currently has.

There’s also other changes afoot – the recent global range review that has been carried out means that Specialist Games products are now widely available in all parts of the world. A feat that has eluded us until now as the many hobbyists in Australia will attest to. We’re also building the range back up again, with Blood Bowl players being the first to gain with team booster packs that will be coming in July. Theses are 4-man blisters with a selection of positional players allowing you modify your teams. There’ll also be a Goblin Secret Weapons blister for all you cheeky greenskin players. The other Specialist Games will also get similar packs in the future.

The new website has no forum provision, however, as these areas on the current site have developed a community and unique character of their own they are also moving to a new home. Under the guidance of Lex (the head-moderator) and with invaluable help from EpiCom’s Cybershadow the forums will be migrating to a new place with the only difference being a change to the URL. Many of the Moderators and Answer-Mods who look after the forum on a voluntary basis will be also making the move to the Specialist Games forum’s new home. I wish all who post and sail in her well!

So, there’s loads happening for the Specialist Games and more to come in the future. However, this point effectively ends the “Fanatic” era of support. This website will no longer be updated as all future material will be published on the new sites. On behalf of Jervis and myself I’d like to thank all the contributors, Fanatic team members from the past (Steve, you're still remembered), and, most importantly, you – the players of the Specialist Games.

For now,
Andy @ Fanatic

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PostPosted: Fri May 30, 2008 8:50 pm 
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This makes me very happy. I used to be a mod myself on the 40K board when GW had them up. It is very comforting to know that I will be able to share the joy of my hobbies with my friends, my nephew and....sigh....future friends (it sounded better than future generations).


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PostPosted: Fri May 30, 2008 10:11 pm 
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That was the best news I've heard in a loooooong time. It seams like specialist games are finally going to get the attention they deserve.

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