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Undead Army?

 Post subject: Undead Army?
PostPosted: Sun Nov 27, 2005 1:50 am 
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I am thinking about purchasing an Undead army, but since I have only played fantasy once I am curious would do you think would be a good 1000 point starter army for Undead?

McCragge


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PostPosted: Fri Jul 13, 2007 6:31 am 
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What kind of Undead army do you want? Vampire Counts or Tomb Kings?


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PostPosted: Sat Aug 04, 2007 11:48 am 
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skeletons are faster to paint as a side note

spray black

drybrush bone white

ink chestnut or other brown color

add details
done
I did a unit of 50 in a day on CQ

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PostPosted: Sat Aug 04, 2007 6:41 pm 
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zombies. billions of zombies. with maybe 3ish necromancers.

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PostPosted: Sun Aug 05, 2007 6:05 am 
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both have the same stat lline as i recall though or am i wrong?

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PostPosted: Sun Aug 05, 2007 7:56 pm 
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vetsgtbrown wrote:
both have the same stat lline as i recall though or am i wrong?


Referring to which? Zombies and Skeletons, or Vampire Counts and Tomb Kings?

In either case, there are many differentiating factors, though it's easier to see (from my perspective) the difference between Zombies and Skeletons. Allow me to elaborate.

Skeletons have higher leadership, initiative, and innate points costs, as well as the ability to be given equipment upgrades. Zombies, meanwhile, literally have Initiative 0, a lower points cost, virtually no upgrade options (Standard Bearer and Musician only), and a special rule that states that they go last. Period. They could charge (which normally results in automatic first action) a unit armed with great weapons (Great weapons normally automatically result in acting last), and they still go last.

The advantage to zombies? Numbers, and that's about it.

As for the difference between Vampire Counts and Tomb Kings, that's not easily summed up so briefly. Best to take a look at the appropriate army books and compare. Their magic, in particular, works differently.


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PostPosted: Mon Aug 06, 2007 7:27 pm 
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A thousand points of Vampire Counts?

Well, Vampire Counts can take two approaches at such a low points value: Straight beat down with characters or a strong focus on magic. Either way, you'll need to take one spellcaster to be your general. (The two options being a Necromancer or a Necrarch Thrall with the bloodline power to be a level 1 caster)

Until recently I only had experience with magic heavy at this points level, although in the recent Nemesis Crown events I took a hammer army with a whopping 700 point Black Knight unit (Including a Vampire Count special character and a Wight Lord). I think that the magic approach is far more characterful, however, so I'll recommend a list like that.

Heroes:
Necromancer (General), Level 2, Power Familiar - 145 pts
Necromancer, Level 2, Dispel Scroll 2x - 150 pts
Wight Lord, Sword of Kings, Heavy Armor, Shield, Nightmare, Barding - 103 pts

Core:
20 Skeletons, W, Shield, Standard, Musician - 175 pts
11 Zombies - 66 pts
7 Ghouls - 56 pts
6 Dire Wolves - 60 pts

Special:
5 Black Knights, Barding, Champion, Musician - 150 pts

Rare:
Banshee - 90 pts

Total: 1000 pts


This army gives you a strong magical presence and a fair number of units to begin with. The basic tactic is to march forward and summon an additional unit of skeletons along the way. Once you've trapped a unit into combat with the skeletons, use either the Black Knights, Ghouls or Dire Wolves to flank and hopefully break the unit. Place the general into the Zombie unit, which should be behind the frontline Skeletons and Ghouls so that he can be protected from scouts, ambushers or missile units on hills.

Hope you like the tactics, and it should let you paint a decent variety of miniatures. :)


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PostPosted: Mon Aug 06, 2007 7:50 pm 
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heres an interesting but crazy idea, try running an UNundead army, with Ghouls as core and whatever as heros

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Daemon Host, the source for all your 40K/Fantasy Daemon needs. (And maybe others, too!)


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