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Blood Bowl

 Post subject: Blood Bowl
PostPosted: Sun Oct 23, 2005 2:56 pm 
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Does anyone play Blood Bowl? If you have... What do you think of it?


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PostPosted: Mon Oct 24, 2005 10:12 pm 
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I've never played it, but I understand that it's very popular.

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PostPosted: Tue Oct 25, 2005 5:16 am 
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its a good game, i put off getting the 'new' rules for about 10 years because i felt they were overpriced (box price went up, contents went down) but finally read the Living Rulebook and came to the conclusion: I WAS A FOOL! the current rules are brilliant (shame you need special block dice tho) ~ the whole activation & turnover* thing is awesome

my best friend and i are planning on starting a league.. at the moment it looks like just the two of us doing 2-3 teams each, but we're hoping to seduce/blackmail some friends into playing too..

*if you drop the ball or your current player gets knocked over then your turn ends right there even if some of your team hasnt done anything yet ~ the previous version was an IGO-UGO game

PS you do know the rules are free on the sg site yes?


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PostPosted: Mon Nov 14, 2005 9:56 am 
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Yeah, I know that. I haven't played with the newest rules though, they were changing so often I didn't want to bother pronting out a whole set of new rules every time. Still, the rules currently up in the Vault look interesting, so I think I'll give them a try next time I get round to running a league.


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PostPosted: Mon Nov 14, 2005 10:35 am 
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I have heard that the anniversary of Blood Bowl's first release is up soon (not sure what it is... 20 years?) and that they will release the game as a box for the final time with the latest (and extensively chop, changed and play-tested) version of the rules. I also heard that they plan on putting in a really nice quality pitch and two well made plastic teams (Orcs and Humans I assume).

I do paly Blood Bowl from time to time, though I haven't kept up with all the changes. It is fun to play every so often, but I find that I quickly get bored with it. I think a very well run league would keep my interest, but everyone I know that plays it does one-off games, or burns-out any leagues through overplaying. Still, it is fun to play... probably the best GW game for pick-up-and-play.

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PostPosted: Tue Nov 15, 2005 5:58 am 
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What I do really quite like about Blood Bowl is that since it requires no terrain, it's so easy to just bring it out of the cupboard for a quick game or take it around your mate's houses to introduce them to it which you simply can't do with say Necromunda. It never really held my interest though as it doesn't seem to have any background and I'm not a huge fan of the turn-over rule.

I've often thought about combining Blood Bowl with Necromunda so you get the ease of play offered by Blood Bowl's simple rules and board with the depth of character Necromunda provides.


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PostPosted: Tue Nov 15, 2005 2:10 pm 
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Yeah, it's not really approached like other Gw games in terms of background, it tends to be that the rules inspire the background rather then t'other way round. It's more about pure gameplay IMO (although doubtless some BB players would disagree).

Well-run leagues... well, they seem to be pretty elusive round here too. I don't have many friends who play it so if we wanted a large league we'd have to go to GW. I don't like that, the type of people who play at my local GW are... bad people. Bad, bad people. We make do with the occasional 4-player 6-10 game league. It'd be so much better if we could manage more, but it always gets taken over because the same couple of people play each other (I'm one of them) and it becomes more of a two-team thing and all the guys who don't play it get us to start a Necro/Mordheim campaign or an Inqui game. We can't really pull off a whole campaign for Inqui, we're all too lazy to GM for the whole thing and we lack the decent terrain for a good setting. We play one-offs. Very funny.


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PostPosted: Sat Feb 25, 2006 5:48 am 
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Fanastic game, especially when you play using the league system. For those that dont know the league sytem it allows you to develop skills for your players (much like Mordheim or Necromunda) based around what they do in the game.

Simple rules yet a highly tactical game due to the VERY different playing tyle of each team.

A few variations available to (Dungeonbowl, BB 7`s, Streetbowl) which add to the fun.

A friend and I are playing a DB league. Last game was my undead vs his Chaos Dwarf team. Close but he won. Time before that was My undead against his Dark elf. Fat lot of good all that speed and agility does you in a cramped dungeon. (&#$@!) stomping Dark Elves can get quite messy!! :twisted:


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PostPosted: Tue Mar 06, 2007 12:51 am 
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arise dead thread!! arise



ahem, howdy all, i'm potentially looking to start BB as a lighter game to play instead of necromunda any tips / advice?

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PostPosted: Tue Mar 06, 2007 2:31 am 
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That's rather hard to answer as I have nooo idea where to start. I assume you have a board and some people to play with. But a lot depends on how many people.

Key things to work out are cheapest way to ensure everyone has a team. What teams are good to start with. Number of pitches you'll need. What kind of league/cup system to use etc etc.

If you want to ask me some specific questions I'll be happy to answer. I'm pretty heavily involved in BB and I can help with most stuff. I'll also take a quick moment to mention www.talkbloodbowl.com which is the Eastern Fringe for Blood Bowl.

Happy to help in any way I can.

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PostPosted: Tue Mar 06, 2007 3:10 am 
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bit more background.

I am looking for a fun game with replayability, depth of campagin, yet one that can be played quicker and can travel better than necromunda. Partly as light releif for necro, and partly because i go to my mums about 2-3 times month and like to play games against my two younger brothers, necro is fun but to time consuming in all regards to have a campagin,

where as BB seems quicker in most ways and i may be able to have a slower campagin/ league against my brothers, who have the added bonus who are also big football (soccer) fans. where as i just like playing games and the social interaction.

don't own any thing yet... lol.

rules seem quick and quite good, read both the rule books today, seems ok, how does it hold up with rules questions like necro and its huge faq. lots of bad phrasing or reasonably complete?

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PostPosted: Tue Mar 06, 2007 4:27 am 
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Yeah my service provider won't let me go to tbb :(

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PostPosted: Tue Mar 06, 2007 8:21 am 
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speshul wrote:
bit more background.

I am looking for a fun game with replayability, depth of campagin, yet one that can be played quicker and can travel better than necromunda. Partly as light releif for necro, and partly because i go to my mums about 2-3 times month and like to play games against my two younger brothers, necro is fun but to time consuming in all regards to have a campagin,

Well BB stands up well both for campaigns and one off matches. In fact there is a massive tournament scene based around several (between 3-5) one off matches per tournament.

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where as BB seems quicker in most ways and i may be able to have a slower campagin/ league against my brothers, who have the added bonus who are also big football (soccer) fans. where as i just like playing games and the social interaction.

Yup, BB does appeal a bit more to the sports fan than most board games. It also has the benefit that technically it is a board game rather than a skirmish/miniatures game. I know several gamer friends of mine who won't play Necromunda but love BB.

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don't own any thing yet... lol.

Well, honestly, get the board and bits from ebay or from a second hand seller. ebay also the best place to pick up teams, this is why I didn't answer on the SG site. As honestly, the cheapest and best way to start playing BB is by purchasing a board, templates, dugouts, dice and counters second hand. Then picking up whichever teams you like the look of. I can recommend a good dealer who'll probably be able to hook you up with a decent package.

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rules seem quick and quite good, read both the rule books today, seems ok, how does it hold up with rules questions like necro and its huge faq. lots of bad phrasing or reasonably complete?

Imo there is almost no bad phrasing left. Most of the rules are very clear and the few remaining errors/grey areas are being looked at and will be revised. Honestly when I starting playing Necromunda I was expecting a rulebook with the clarity of LRB5. Naturally I was dissapointed. Imo LRB5 is a shining example of what the next edition of the ORB should aim to be. Also for the most part, if there are any questions there are several people on the SG site and TBB who can answer just about anything with 99% accuracy, including a chap who goes by the handle Galak Starscraper, who's pretty much the designer for LRB5. He really knows his BB and is a top bloke to boot.

I'm not bad at getting the rules right myself.

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PostPosted: Tue Mar 06, 2007 8:29 am 
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thank you very much, i will see what i can purchase on ebay,

Could i be cheeky and request a list of what you NEED to play.

I don't mind bodging stuff to see if we like the game, i.e. paper turn markers dugouts. proxy models.

What is the minimum i need to play a decent game, and then if i like it i can strive to get make the rest.

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PostPosted: Tue Mar 06, 2007 8:56 am 
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Ok here's a list of components you really need and possible cheaper variations.

1. Board - You can build your own. I believe there is a site called Lord of the Boards that has some printable ones. I have a home build board made from plaster and wood. You can get 2nd hand boards for approx £10 - £15 depending on condition. My local GW even gave me a spare board they had. You need to be sure that it's the cardboard board and not the old polystyrene one from 2nd ed blood bowl. They're different in size and design.

2. Dice - Blocking dice can be bought direct from GW for about £2.50 each. To start with you can use D6s and assign each number to a particular result. 1 = skull, 2 = both down, 3 + 4 = push back, 5 = pow/dodge 6 = Pow. But you can get some cheap blocking/D6 combo dice via the link in my sig. You'll also want 2 D6 and 1 D8.

3. Templates. - 2nd Hand ones are cheap. But they are a directional template with the 8 directions. Can make one with paper. a sideline template like this 1-2|3-4|5-6 for throw in and a range ruler for throwing. That one is tricky as it's very specific, but there are home made range charts on the internet, but be very careful, as a lot of them are wrong on diagonals. Honestly it's best to just pick up an old set of these.

4. Dugouts - Can make your own dug out. It needs a turn track (1 - 8 for each half) a reroll track (8 rerolls maximum to a team) and three areas for reserves, KOs and Casualties.

5. Counters - Can easily replicate with beads/cardboard chits/poker chips etc.

6. Rosters - Downloadable from the SG site.

7. A Ball - rolled out of Green Stuff is all you need.

8. Two teams - It is possible to build teams out of the plastic WHFB Range. Orcs and Skaven are two of the best for this. Marauders make very good Norsemen (Minus the Ulfwerenars) and recently I discovered the High Elf plastics are suitable for a high elf team.
Otherwise you'll need to get them from ebay or GW, this has the advantage that the positionals are pre-set.

btw when starting, don't worry about the big monsters. Pick them up later, it's better to learn with the basic players. Specifically how many of each position you want I'll leave until you decide which teams you want to play.

9. The rulebook. Use the one from specialist games. LRB5. The earlier editions had some serious flaws in them, this latest one is the best version of BB ever.

This guy sells seperates. If you do decide to go that way, email the guy and ask if he'll do a bulk start up deal for you. Let him know I recommended you, might help. He's a good bloke, replaced an entire order of mine when the royal mail lost it, no fuss.

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