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Coreward Bound : Zero Point War!

 Post subject: Coreward Bound : Zero Point War!
PostPosted: Thu Jul 14, 2005 8:04 am 
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http://www.xhrit.com/8-bitHell/CoreBound/

Coreward Bound is a free web game created by xhrit.com/8-bitHell. It is currently in pre alpha -- I have just opened it to the public, but it is not finished.

Come try it out!


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PostPosted: Sat Jul 16, 2005 6:44 pm 
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If you already have an account with any ov my other projects, you can just use that information.

As soon as you apply for an account, it sends an email with a link to the address you gave. The system automaticly activates the account as soon as you click the link.

There is no guest account tho.


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PostPosted: Mon Jul 18, 2005 1:35 am 
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Just some features i'd like to see before the game is reset and the "real" battle begins.

Taking control (capturing) other players systems. As it stands there is absolutely no point in purchasing fleets other than for protecting your colony ship/s.

As the game is the winner will be the first one to jump to each and every system and press the "colonise" button, once they do this there is nothing you can do about it.
Protecting ones assets should be one of the most important factors.

That off my chest, i would also like to see planetary defence satelites and orbiting stations.


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PostPosted: Mon Jul 18, 2005 9:05 am 
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What do you mean 'taking control' (capturing) ov other players systems? You cannot take control ov another player's systems. You can set the player who owns the system to an enemy and your fleets will attack the system. If there is no one left alive in a system it reverts to unclaimed, then you can colonize it yourself.

Protecting ones assets IS one of the most important factors!

Defence satelites are fighter scale ships w/ a range ov 0 and stations are scale ships w/ a range ov 0 and the 'energy cells', 'repair dock' and 'fighter bays' special ability. The basic prototypes are already in the game; they are just not for sale yet....

Because I have no graphic for them. (hint -hint). You can check out all the ships here :

http://www.xhrit.com/8-bitHELL/coreboun ... ps.Preview

I re-did the combat system, you should check it out. It uses an initiative based system now. i also optimized the attack code to be less then half as many lines, I hope it will execute a bit faster now.

Also wrote a bunch ov features like docking at starports, and folding to deepspace, but they are commented out ov the source code. I want to get a few basic features like ship transfers working before I add anything else, because each new feature is a new point ov failure that will need to be tested; more features increases the testing needed exponentally.

Thanks for the feedback, have +100 million yen.

:P


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PostPosted: Mon Jul 18, 2005 10:17 pm 
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In that case I have some havoc to reap.


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PostPosted: Mon Jul 18, 2005 10:35 pm 
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"Bring it on"...


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PostPosted: Tue Jul 19, 2005 6:37 pm 
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*Note to self*

Do not (&#$@!) with Central.

"Infamous last words of Fleet Beta of the exalted Vort dominion of the resisty."


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PostPosted: Tue Jul 19, 2005 10:10 pm 
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what happened? i didn't get a message. (that is a problem.)


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PostPosted: Wed Jul 20, 2005 3:36 am 
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After wiping out the defending fleet/s i starting bombarding the planet, unfortunately i caused no damage and my fleet was nearly obliterated.


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PostPosted: Wed Jul 20, 2005 10:43 am 
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Yeah - the systems are hard. They get a number ov attacks equal to their population, att, def, and str equal to 1/3 their tech. And they count as a size class 5.

oh, and central is developed more then systems are allowed during the the game.

btw, someone just conquered more then 40% ov the galaxy. That means someone is 1/2 way to winning the alpha test.

Current standings :

3th place with 13% goes to Bloot
Tied for2rd place with 15% each are The Resisty and Lukas
1st place is Lord Salt with 43%


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PostPosted: Wed Jul 20, 2005 9:24 pm 
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Hmm looks like someones been busy, i wonder how many hundred turns hes up to ;).

Ive kinda been kneecapped for expanding for the moment, with Admin as my enemy and in control of the only starport im aware of at the moment, it's making things a little difficult.

Not to mention my colony ship was destroyed by an enemy ship raid.


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PostPosted: Wed Jul 20, 2005 10:02 pm 
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Because I have no graphic for them. (hint -hint).


Hmm, what did you have in mind?


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PostPosted: Thu Jul 21, 2005 8:41 am 
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Hmm looks like someones been busy, i wonder how many hundred turns hes up to.


Heh, you don't know the half of it! I've got 3 words...... (&#$@!) the Emperor!! :lol:


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PostPosted: Thu Jul 21, 2005 10:27 am 
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>Hmm looks like someones been busy, i wonder how many hundred turns hes up to

You can check the high score list. I put a turn count on there.

>Hmm, what did you have in mind?

Heh. anything you want Dral. You make the coolist stuff when you have free licence..



'The Emperor' has won.
Alpha test is over.
Stand by for reset.


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PostPosted: Thu Jul 21, 2005 1:01 pm 
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One thing I'd like to see off the top of my head, is when you're extracting resources from your systems some how simplify the turn/message ratio. I was thinking instead you would put in a variable for how many times you want to extract the resourses and get just one message- and thus the "turn jump".

ie...

you're on turn 6 let's say, you start to extract resources, you put in the variable. You decide how many turns you want to extract...Lets say you extract 20 times, afterwards you're on turn 26, and 20 times richer.

R=System's amount of resourses
T=Extract _ Times (Turns)
Y=Amount of Yen you get from the extraction

R x T=Y

Something like that...idunno


Last edited by Dralithos on Fri Jul 22, 2005 8:32 am, edited 1 time in total.

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