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Fallout 3

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PostPosted: Sun Nov 02, 2008 10:40 pm 
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Rogue-Psyker
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Danger Mouse wrote:
the only issue i found with it is that in VATS, you sometimes hit interviening items even if you have clear view in first person.
VATS will attempt to carry out all your queued attacks as long as the target is alive, even if it dodges behind a cement wall before you actually fire. If your target is near or moving towards cover, making just one attack and seeing what happens may be best.

VATS will also keep shooting at a target even if the location you were shooting at is crippled. For example, if you just want to shoot the combat inhibitor out of a robot, queueing up three shots may be a bad idea. The first shot could take out the inhibitor and your extra shots go on to cause unwanted damage to the robot.

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PostPosted: Mon Nov 03, 2008 9:09 am 
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Just out of curiosity, has anyone used VATS to shoot a grenade in mid air?

I did it without realizing, I wanted to shoot the guy BEFORE he threw the grenade, but shoot the grenade in air with 67% success was TOO good to pass up.

I shot it, blew it up and it wounded the Raider charging at me with a sledge hammer.

It was right out of a movie.


I still miss Gambling though at post apocalyptic casinos.

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PostPosted: Mon Nov 03, 2008 1:40 pm 
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I have had the opportunity to shoot at grenades but have never tried it. I typically hold down one of the strafe keys and exit from VATS without making an attack. This makes you dodge away from the expected impact point as quickly as possible. As long as you put a little distance between you and the grenade, you should not take much damage.

My character is not very good with grenades, and has been known to hurt himself or his henchmen with them, but they are very useful. When you know your opponent is just around a corner but won't come out, a couple grenades can often cripple them before you can even see them. And if I detect a Mister Gutsy wandering around the ruins (calling me a commie pinko, most likely) and I don't have a pulse grenade on me, I may just find somewhere else to explore....

Edit: Since my original post I have experimented with shooting grenades. It seems like you can shoot them down right in front of your face and not be damaged by them, so the point-defense system does work.

----------

I've reached level 12 but there are a lot of things I skipped on my way up, and other things I would like to see done differently. So, I'm preparing to restart the game and make some better thought-out choices. When choosing perks the first time around, I favored choices that added genuinely new capabilities to my character (as opposed to skill points or stats). So I ended up with things like Lady Killer, Child at Heart and two ranks of Animal Friend.

The perks that add dialogue choices can be amusing, but overall I don't think they add any more to the game than having a higher attribute would (since high attributes also contribute more dialog choices). I do think one rank of Animal Friend is worth it though. Critters often cost me more in ammo and healing supplies than it's worth to kill them, so avoiding those encounters just makes life easier. The second rank of Animal Friend is a bit more questionable. Seeing Talon Company Mercs attacked by their own guard dogs is priceless, but there are not very many mixed animal/non-animal encounters and your animal allies are rather unpredictable and unreliable.

One thing I would like to do in this next run through is experiment with laser weapons. However, I'm having trouble determining what their strong points really are. I repaired a laser rifle up to 100% which gave it damage 14, weight 8, value 999 and a capacity of 24 micro-fusion cells. Other than a larger ammo capacity and the ability to turn foes into piles of dust, it seems to be totally inferior to a common Hunting Rifle (damage 25, weight 6, value 150 and a capacity of 5 rounds of .32). Laser weapons just scream "sell me" because they become very valuable if you repair them a bit, and their damage is quite poor.

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"It is to be expected that we will run out of fossil fuels before we run out of optimists, who are, along with fools and madmen, a renewable resource." - Dmitry Orlov


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PostPosted: Tue Nov 04, 2008 5:20 am 
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One thing I would like to do in this next run through is experiment with laser weapons. However, I'm having trouble determining what their strong points really are. I repaired a laser rifle up to 100% which gave it damage 14, weight 8, value 999 and a capacity of 24 micro-fusion cells. Other than a larger ammo capacity and the ability to turn foes into piles of dust, it seems to be totally inferior to a common Hunting Rifle (damage 25, weight 6, value 150 and a capacity of 5 rounds of .32). Laser weapons just scream "sell me" because they become very valuable if you repair them a bit, and their damage is quite poor.


I have been told that the Laser Weapons ignore a certain percentage of the enemies Damage Resistance and armor. Also, I think laser weapons have a greater chance for criticals.

I know the plasma weapons are like a hybrid of the good points laser weapons and the hunting rifle. Good range, plentiful ammo, and good damage.

It's a shame that the Y-series guns from Fallout 2 didn't make it in to Fallout 3.

Even if lasers are totally useless when compared to a basic .308, there is nothing more satisfying than reducing an enemy to a pile of white ash.

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"Kindness is nothing but hypocrisy in disguise. It is a human deception. Man enjoys the suffering of others - it gives him something to be thankful for, something to feel good about, something to feel superior."
<a href="http://www.the-n.com/games/quiz/3290"><img src="http://www.the-n.com/media/quiz/badges/evil_quiz/scary.gif" border="0"></a>

Nemo Me Impune Lacessit (colloquially translated as No one f**ks with me**)


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PostPosted: Tue Nov 04, 2008 12:01 pm 
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Venator wrote:
One thing I would like to do in this next run through is experiment with laser weapons. However, I'm having trouble determining what their strong points really are. I repaired a laser rifle up to 100% which gave it damage 14, weight 8, value 999 and a capacity of 24 micro-fusion cells. Other than a larger ammo capacity and the ability to turn foes into piles of dust, it seems to be totally inferior to a common Hunting Rifle (damage 25, weight 6, value 150 and a capacity of 5 rounds of .32). Laser weapons just scream "sell me" because they become very valuable if you repair them a bit, and their damage is quite poor.
.

did you do the 'Replicated Man' quest?

you definately should if you want to use energy weapons.

if you do it well, you get a unique plasma rifle that kicks the crap out of anything else (does more damage than the sniper rifle and as mentioned, it burns through armour).

i do love the hunting rifle though. it is simple, any very effective.

also, get the 500page strategy guide if you want quest info.
it has EVERYTHING in it.

im playing it through on my own first, im on level 16, and then im gonna go back through using the strat guide to do everything.

with perks, i recomend the scavenger perk. you get lots more ammo in crates ect so you can afford to take out enemies instead ob going around them.


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PostPosted: Tue Nov 04, 2008 6:36 pm 
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I've been using the Laser Rifle and Scoped Magnum almost exclusively. My character is set up to do critical headshots and the laser has a low AP cost in VATS so I usually kill Deathclaws in midair as they leap at me.

The Magnum is for short-range-want-it-dead-now situations. The scope is sometimes handy but the guns main purpose is removing the heads of power armoured bad guys. 1 or 2 shots to kill an Enclaver is good.

I planned out my perks before starting the game so I'd know what requirements had to be met. The only one I will be swapping out next time is Lead Belly. I have so many stimpacks (200+) I never need to eat or drink anything radioactive.

I'm level 20 now and doing as much exploring as possible before going back to finishing the main plot. I completed it earlier but then the game is over so reloaded an older save.

On a final note, I wandered past the Red Rocket Tricycle Factory but can't remember where. I now need to go there. can anybody remind me where it is please. I didn't go close enough to flag it on my world map.


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PostPosted: Tue Nov 04, 2008 7:37 pm 
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Danger Mouse wrote:
if you do it well, you get a unique plasma rifle that kicks the crap out of anything else (does more damage than the sniper rifle and as mentioned, it burns through armour).
I have yet to find any unique weapons. Or at least I have not kept them and used them (for example, I always reload if Sidney gets killed rather than swiping her SMG). Can you repair them using common weapons of the same type?

Danger Mouse wrote:
i do love the hunting rifle though. it is simple, any very effective.
The hunting rifle is my default weapon of choice. Early in the game I lugged around a beat-up sniper rifle and hoarded ammo for it, using it only for special occaisions. But once my repair skill got high enough, I realized that a hunting rifle in good repair will actually do more damage with three shots than a battered sniper rifle will in two shots. There just aren't enough sniper rifles in the game to keep one in good repair, while hunting rifles are as common as cordwood.

Danger Mouse wrote:
also, get the 500page strategy guide if you want quest info.
it has EVERYTHING in it.
I didn't intend to get the strategy guide but I found that I had so many questions about this or that issue, I took your advice and got it today. Some of the character creation advice it gives is questionable, but the quest and location data has been good. I'm still happy flying blind for the most part and have only looked up answers to a few specific nagging questions.

Danger Mouse wrote:
with perks, i recomend the scavenger perk. you get lots more ammo in crates ect so you can afford to take out enemies instead ob going around them.
That's a perk I did get as soon as it was available, since I was running out of ammo a lot during the early part of the game. Ammo is basically another form of money in Fallout 3 since it has no weight. If the merchant you are dealing with runs out of caps, just buy ammo.

Catferret wrote:
I have so many stimpacks (200+) I never need to eat or drink anything radioactive.
The game does play very differently if you have a dismal medical skill. Stimpacks don't get you very far, so you tend to drink out of any sink you encounter and rifle through every Eat-o-matic 3000 for snacks. That's how I have played much of the game. I am going to be more fuel efficient on the next run through but I don't plan to stop eating radioactive pre-holocaust snack cakes or chugging Nuka Cola... that's just part of the post-apocalyptic experience!

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PostPosted: Tue Nov 04, 2008 8:38 pm 
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Damn you all and your peer pressure.

After following this thread for sometime, I broke down and bought the game. I have just started playing it and made it outside. I was totally overwhelmed with how awesome the outside world looked. It totally felt like a desolate nuclear wasteland.

Then, I visited an elementary school that was decorated with disemboweled and dismembered corpses dangling from the ceilings, on spikes and nailed to the wall....suddenly, the game got a whole lot cooler!

McCragge

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PostPosted: Tue Nov 04, 2008 8:47 pm 
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Venator wrote:
Can you repair them using common weapons of the same type?

There just aren't enough sniper rifles in the game to keep one in good repair, while hunting rifles are as common as cordwood.


Yes you can repair uniques with noramals.

Just go to a trader to repair items you dont have duplicated for.
they dont get it to 100% but a 45% sniper rifle is a lot better than one on 10% :)

The best thing about the sniper rifle in how effective it is out of VATS.

you can headshot people with it quite easily at long range.
if you sneak, it kills anything ive come accross in one hit.


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PostPosted: Wed Nov 05, 2008 12:00 am 
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I just found me an alien blaster pistol! Bwahahahahahaa! Eat raygun death Enclave scum! :twisted:


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PostPosted: Wed Nov 05, 2008 10:33 am 
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Catferret wrote:
On a final note, I wandered past the Red Rocket Tricycle Factory but can't remember where. I now need to go there. can anybody remind me where it is please. I didn't go close enough to flag it on my world map.


*SPOILER*

It is located west and slightly north of Arlington Library. Also, South and slightly west of Grayditch. If that doesn't help, head south from megaton towards the DC ruins. For the most part, the ruins have a wall of rubble around them with only a few entry points. Skirt the western outer edge of the ruins and you'll come across it.

*SPOILER*


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PostPosted: Wed Nov 05, 2008 12:01 pm 
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or buy the guide.

it comes with a big poster sized map.


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PostPosted: Wed Nov 05, 2008 9:28 pm 
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Cheers Icycool. Much appreciated.

And as for the strategy guide, I'll wait and buy it after I complete (or think I've completed) enough of the game first. It feels like cheating otherwise. ;)


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PostPosted: Wed Nov 05, 2008 10:39 pm 
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Catferret wrote:
Cheers Icycool. Much appreciated.

And as for the strategy guide, I'll wait and buy it after I complete (or think I've completed) enough of the game first. It feels like cheating otherwise. ;)



I totally agree with you here. I am just having to much fun just exploring things right now.

It does feel a lot like oblivion when it comes to textures and lighting. But I really like the gun battles, and I rarely use the VATS system unless I don't know where the bad guy is shooting at me, or they have gotten in to close.

But an Oblivion with guns it is not!

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PostPosted: Wed Nov 05, 2008 11:01 pm 
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Well I went to load up my game and go to the Tricycle Factory, only to discover one of my flatmates had been on my PC playing the game and saved over my most recent save file. The previous one was before I did a lot of my exploring and I can't remember where I'd been to.

Oh well, it's a good excuse to start from scratch I suppose and learn from all the mistakes I made previously.

And I know the ending of the story as I accidentally completed it at level 17 (Didn't realise it was so short), so I'm not missing out on anything there.


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