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Morrowind

 Post subject: Morrowind
PostPosted: Tue Jul 29, 2008 5:21 pm 
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I finally started playing this game about a week ago. I love it! It's got a lot of flaws, but overall it's got what I really want in an RPG: total immersion.

Anyways, after playing for a while and now my Bosmer Assassin is no longer running in fear from Mudcrabs, I have acquired some really nice gear, with huge value attached to it. But how do I sell it? For example, I swiped a charged up Soul Gem that is priced at 60k, but the richest merchant I have found so far has about 5K to spend. Is there some really swank vendors out there, or if I want to sell this kind of gear do I have to take what I can get?

Plaese don't go nuts with spoilers, I like this game and I'm not looking for a walkthrough. Thanks! :D

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PostPosted: Tue Jul 29, 2008 6:31 pm 
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why morrowind may i ask?

oblivion is way way way better.

as for selling stuff, you find better merchants as you go.
also if you buff out your mercantile skill, merchants will have more cash to trade with. (at least that is how it is in oblivion and im pretty sure its in morrowind too.)

but yeah, play oblivion :)
fantastic game.
ive done every mission in it but i still crank it out for a play every now and again.


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PostPosted: Wed Jul 30, 2008 7:05 am 
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Actually all things considered Morrowind is the better game, it's far more complicated and detailed, of course these are bad things to some people.

Oblivion was simplified far too much in my opinion.

OMFG GraFX! don't count as an argument.


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PostPosted: Wed Jul 30, 2008 2:34 pm 
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sure it was simplified and sure the grafix dont make the game.

still, it is way more fun to play, which does make it the better game.

game sequels, unlike most other sequels, tend to be considerably better than their earlier versions.

the only exception i can think of straight away is never winter nights.
baldurs gate is tons better.


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PostPosted: Wed Jul 30, 2008 10:40 pm 
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I can think of at least one case which reinforces the opposite as well.

Deus Ex is magnitudes of awesome better than Invisible war.

You can't really compare Neverwinter nights and Baldurs gate both games use a different D&D core rules system, it's apples and oranges really.


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PostPosted: Wed Jul 30, 2008 10:57 pm 
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Yeah....

Morrowind vs Oblivion is a difficult one. It was really a 2 steps forward, 1 step backward thing.

Morrowind forced you to make more lasting decisions (House, guilds), had more armour/weapon skills and a better overall story.

Oblivion had better combat, magic, stealth but the skill list was slightly lesser and the quests weren't really as interesting. The scaling enemies makes the game seem not to grow in any really sense.

Hopefully the next version will take the best from both.

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PostPosted: Wed Jul 30, 2008 11:28 pm 
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Yeah Oblivions skill and loot scaling was absolutely terrible.


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PostPosted: Thu Jul 31, 2008 7:45 am 
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I have to agree with everything that has been said about Morrowwind vs Oblivion. Morrowwind is the better of the two. But I enjoyed playing both of them none the less.

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PostPosted: Thu Jul 31, 2008 7:53 am 
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They're both great games - one thing I love about them is the construction set.

Feeder if you're having trouble with selling stuff in either game i definitely recommend using the construction set to create a decent vendor with enough money for you to be able to sell things.

There are some guides on how to use it somewhere online, i'll try and have a look for you, but if you search for "elder scrolls construction set wiki" you should find some good stuff.

The best thing about it is that once you can use one, you can use the other - and remember to save your work!! It can get tedious at times :)


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PostPosted: Wed Nov 12, 2008 3:47 am 
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Yarlen Fireblade wrote:
Yeah Oblivions skill and loot scaling was absolutely terrible.


Ruined the game for me!

When I've been to hell, fought all manner of rock hard monsters, am draped in the armour of the Gods and have an axe the size of a house in my hand, I want to feel powerful. Goblins should die with one swipe of my pinky, not go toe to toe with me. Uninstalled it within hours for that reason.

:sad:


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PostPosted: Wed Nov 12, 2008 12:01 pm 
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Bongo_clive wrote:
Ruined the game for me!

When I've been to hell, fought all manner of rock hard monsters, am draped in the armour of the Gods and have an axe the size of a house in my hand, I want to feel powerful. Goblins should die with one swipe of my pinky, not go toe to toe with me. Uninstalled it within hours for that reason.

:sad:


or you are doing it wrong...

goblins are a one hit kill with a bow to any level ive been to if you are sneaking.

sword takes a bit more effort but they arnt exactly hard to kill...

you have to watch your leveling in it. (yes i know it may seem counter intuitive.)

the leveling in oblivion is a way of making the game harder more than making it easier.

yes this is different than most games, but it works really well.

you dont need to level to make your character better as you can up your skills without it.


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PostPosted: Thu Nov 13, 2008 1:54 am 
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I'll put things simply.

Quote:
goblins are a one hit kill with a bow to any level ive been to if you are sneaking.

No they don't.

Quote:
sword takes a bit more effort but they arnt exactly hard to kill...


Mmm once again, no it takes a ridiculous amount of effort to kill them generally.

Quote:
you have to watch your leveling in it. (yes i know it may seem counter intuitive.)


The fact that you 'do' have to watch your levels is why the game fails.

Quote:
yes this is different than most games, but it works really well.


No not really, not really at all.


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PostPosted: Thu Nov 13, 2008 2:09 am 
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Exactly. Fair enough at the start of the game, when I have a small stick, I exprct to struggle with things like Goblins. But once I've been through a bit, I expect to be able to brush them off easily. Very annoying


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PostPosted: Thu Nov 13, 2008 12:01 pm 
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so basically you want it to be easier?
man, learn to play.

it also happens to have a difficulty setting so feel free to adjust it if you find it too difficult.


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PostPosted: Thu Nov 13, 2008 12:19 pm 
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Danger Mouse wrote:
so basically you want it to be easier?
man, learn to play.

it also happens to have a difficulty setting so feel free to adjust it if you find it too difficult.


No, you're missing the point. If a goblin has certain stats a the start of the game, I want him to have those stats forever. When I'm new and rubbish, then I expect to struggle against him, but after a few hours, I expect them to be easy. Instead I have to fart around with them constantly, when I should be off fighting bigger, harder things.
.

I can't understand how anyone would want a system like that? It's simply an artificial way to extend the game


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