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D&D

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PostPosted: Mon Jul 18, 2005 11:34 pm 
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Rogue-Psyker
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blade_runner wrote:
i have never played it before, but my friend plays it and i thought about joining him, what is it like exactly

You have never played the Birthright setting? Or D&D in general?


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PostPosted: Fri Aug 19, 2005 7:25 am 
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The problem being the D20 I see where you comming from although to be a profesional soldier you would realy need to have about 5 levels in soldier other wise your a green recruit.

I quite enjoy 3/3.5 its fast easy to pick up. It ca be a bit powergamery but i find good GM curbs this. The imporovement i like form 2nd is that skills actualy can increase as you gain levels.

Feats and skills give you far more scope to customie your class.

Granted magic can be a bit fustrating and high levle combat can take forever. And it can get to points if all you do is hack and slash gaming that the monsters to be a chalange for the fighters have to have such a high attack, damage and AC that they will walk throough the rest of the party.

All in all its not perfect but no game is however if you want to get people in to role playing is so easy to understand. "Roll this high is good" may THAC0 rot in hell.

I await your flameing.


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PostPosted: Fri Aug 19, 2005 9:52 am 
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i have 2ed rulebooks but i never played them. thaco and stuff seemed weird. but i adopted darksun for my own set of rpg rules.

also bought ravenloft once. never read it though.

stop playing rpg in the late nineties...

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PostPosted: Sun Aug 21, 2005 9:48 pm 
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I totally agree with you, Generic_Goon. 3/3.5 is so easy to learn, and it makes for a perfect gateway into the RPG world. I always hated THAC0.

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PostPosted: Sun Aug 21, 2005 10:50 pm 
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THAC0 only seems bad if you never had to constantly refer to all the tables that it replaced. In the old days, before THAC0, every class had a table with different to hit numbers for each level and armor class. Got a 17 lvl fighter trying to hit an AC 1 monster? Go check the table!

In AD&D 1st edition you had four tables...

one for Fighters, Rangers, & Paladins
one for Clerics & Druids
one for Magic Users & Illusionists
one for Thieves, Monks, & Bards

Oh, and there was a separate table for monsters too.

It was not pretty.

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PostPosted: Mon Aug 22, 2005 2:25 am 
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I never had a problem with THAC0. I found it quick and it streamlined play.

Roll your d20, add the target's AC, and if it meets or beats - you hit. Of course, you had to deal with the wacked-out, lower-is-better AC rating, but every system had it's downsides.


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PostPosted: Mon Aug 22, 2005 8:37 am 
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Yes, sometimes simplifying a game is not dumbing it down, its just making it better. This has never been the case with 40K, but hey. The necessity for using negative numbers in the old armor class system was just goofy. The old magic resistance system was kind of tricky too. I liked what it did, but it was kind of a hassle to run in a complicated battle.

Say, somebody told me that for some D20 games (all?) that armor class is no longer based on armor. Is that true? Say for instance in D20 Modern, what are the to hit rolls based on?

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PostPosted: Mon Aug 22, 2005 9:18 am 
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I think what they were talking about is that the classes have a "defense bonus" catigory that improves with character levels. The bonus adds points to your armor class along with armor.

(I think this was necessitated by the realization that it sticks out a lot more to walk around manhattan in full swat gear than it does to walk around Neverwinter in field plate.)


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PostPosted: Mon Aug 22, 2005 2:52 pm 
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Auzure wrote:
I think what they were talking about is that the classes have a "defense bonus" catigory that improves with character levels. The bonus adds points to your armor class along with armor.


Yeah, class AC bonuses are used in a lot of games like the D20 Star Wars game. Add your Class Bonus to your Dex modifier, +10, and that is your AC. Armor usually gives you Damage Reduction. I prefer this type of AC.

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PostPosted: Mon Aug 22, 2005 4:09 pm 
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D&D just has too many things that scream "1970" to me, to be worth it. I love the fantasy style, but I find its done better, easier and more easily teachable with other systems.

D20 has created some good products though


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PostPosted: Tue Aug 23, 2005 8:47 pm 
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THAC0 never bothered me (tho people pronouncing it THAYKO did/does!) what really stuck in my craw was the fact that every single ability had to have a totally different base chance and a totally different modifier than every other ability ~ having a single unified chart for every stat/skill/test is sheer bliss.. the fact that it uses a simple memorisable formula just gives me waves of ecstasy! oh and the experience chart.. *shudder* in Wild West terms a 2nd edition sheriff would have to have single handedly carried out genocide against the a nearby tribe just to get to 2nd level..

all those interested in defence & DR type combat should take a peek at Conan d20, tho based on d20 Modern* it expands the defence bit a fair bit: instead of a class just having a defence bonus it actually has a seperate Parry & Dodge bonus ~ each being different depending on class and each being modified by different stats (Str for Parry, Dex for Dodge), oh and the Finesse rule is rather cool too..

the recently released Monte Cook Presents Iron Heroes is also interesting as it uses a random die roll for damage reduction (ala the late lamented Alternity)

* the most infamous typo from the typo ridden 1st edition was the cut and pasted damage reduction example from the d20Modern SRD which still featured a flak jacket and a bullet..


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PostPosted: Wed Aug 24, 2005 3:03 am 
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Jesus saves...everyone else takes 2d20 crushing damage.


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 Post subject: The best d20 spells, ever :
PostPosted: Wed Aug 24, 2005 3:05 am 
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21: Badly Programmed Illusion
44: Charm Friends
84: Deny Reality
99: Differentiate Without Error
109: Drawmij's Instant Coffee (components: hot water and cup)
153: Get Life
178: Impress Plants
187: Irritate Self
205: Lightning Blot
220: Magic Missal
260: Nystul's Undetectible Aura
279: Power Word, Pun
292: Protection From Weevil
304: Remove Hand (yours)
326: Speak With Boring Monsters
348: Teleport With Lots Of Errors


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PostPosted: Thu Mar 29, 2007 8:06 pm 
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ive just recently got into d&d and played with soem friends and i love it
i think its a great game

but it can be annoying and i agree with the whole
specialists should be the best at their field not a halfing who cant carry a sword

but then if you ever get fed up with d&d you can always do what i do




stay home and masturbate

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PostPosted: Thu Mar 29, 2007 8:59 pm 
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kill frenzy wrote:
but then if you ever get fed up with d&d you can always do what i do

stay home and masturbate

:lol: :lol: :lol:

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