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Morrow Project

 Post subject: Morrow Project
PostPosted: Tue Feb 20, 2007 9:28 am 
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Sergeant
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Hello,

I was wondering if anyone else out there has ever played this one.

I haven't played it in years but it was a good one.

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PostPosted: Tue Feb 20, 2007 10:56 am 
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Was it a role-playing game or a miniature game?

I've never played it, but I remember it being on the store shelves years ago and I've talked to people who have played it. I always thought it was an RPG though.


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PostPosted: Tue Feb 20, 2007 11:35 am 
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I've never heard of it. I could wikipedia it, but i want your impression first :P


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PostPosted: Tue Feb 20, 2007 12:29 pm 
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This sounds a lot like the computer RPG, FAllout.

However, this game came out about 25 years before Fallout though.

Very interesting, I had never heard of "The Morrow Project", thanks for bringing this to my attention.

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PostPosted: Tue Feb 20, 2007 1:13 pm 
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It is a role playing game. Most skills were based on percentile dice rolls and 20 sided rolls.

Story takes place a couple hundred years after WWIII.

The only long drawn out process was generating your character.

You used modern weapons, body armor, armored vehicles, etc...

But unlike D&D if you were shot it was usually the end of the line. You could have medic and doctor skills, but you still had to survive and heal up. Body armor was a must!

I had one character missing their left arm at the elbow. And one with nasty scars on his face and head and missing an eye from a grenade blast. Dropped his charisma a lot. Started wearing helmets after that one.
But I had to find them first.

Plus it was the pits when you unloaded with a SMG and then have the target you missed hit you with an arrow or rock.

System has a great hit location system.

I haven't been able to convince the group I D&D with to try it.

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PostPosted: Mon Feb 26, 2007 11:49 am 
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I did!!!!
It can be a great game when run properly. The rules were a bit vauge or confusing on spots. But they put out some updates to help clear up some of them. It worth a try, I enjoyed it & would love to play again. 8)

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PostPosted: Mon Feb 26, 2007 1:22 pm 
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Like any game system we sat down and worked out the rules to make them more user friendly.

It had great sniper rules.

I still have the books, manual and about a half dozen modules for it.

But I can't find anyone locally to play it. :(

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PostPosted: Tue Feb 27, 2007 9:04 am 
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Sounds really sweet. I think D&D is OK but prefer future/modern stuff so this sounds perfect. Could play it over the internet :lol:

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PostPosted: Sat Aug 04, 2007 12:06 pm 
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played long time ago character creation was painfully long but he scenerios varied alot we played a game the ened up being the romero prodject another where we stayed close to the story line based on the game
Body armor is a must as is aks and retooling kits for ammo

The games got better when we took the story line and ran it with the rules from the White wolf games system which ended up beig the best game we ran while I was in Germany.

Our game however ended up more like the movie RedDawn but we actually ended up on the right time line we were supposed to awaken on

IN theory great setting poor rules too complex

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PostPosted: Tue Aug 07, 2007 10:20 am 
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Yah I have to agree with you on the character generation. It could be painful.

We modified a bunch of the rules and smoothed out the game play.

I also set up my own world if you will since one of the guys bought all of the modules. So he ran those and I made up my own. Most of the guys agreed that mine was more interesting and fun. But some of the modules were great. My favorites were Damocles and Chicago.

Man that was a long time ago. But I would love to get back inti it.

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