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Dark Heresy and Black Industries

 Post subject: Dark Heresy and Black Industries
PostPosted: Mon Jan 28, 2008 3:55 pm 
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In what is almost certainly the fall out from the cuts that have hit other parts of GW

Quote:
28/January/2008 - Black Industries Announcement
Black Industries regret to announce that Dark Heresy: Disciples of the Dark Gods out in September will be the final product to be released from Black Industries.

Kevin Rountree General Manager of BL Publishing said ‘As a result of the continued and impressive success of our core novels business, which we have built around 40K and Warhammer, we have decided to focus all of our efforts on growing this part of our business. Black Industries has seen fantastic success, most recently with Talisman and Dark Heresy. This change does not take away from that achievement rather it allows BL Publishing to focus on producing the best novels we can. This is a purely commercial decision and will enable us to carry on the huge growth that we have recently been experiencing with our novels’

For the time being Black Industries will continue to post articles in support of the products on their official website, which is a fantastic resource for scenarios and gaming tools for GM’s and players alike.

Original source: http://www.blackindustries.com/

This comes just 3 days after Dark Heresy was released (it sold out in 6 mins). While I can understand the cutting back in the specialist games line, the black industries games were just like printing money. Talisman sold out as fast as it could be printed. Warhammer Fantasy Roleplay is impossible to keep on the shelves... And you see what happened to Dark Heresy.

Btw, I have a copy of Dark Heresy (no it's not going anywhere, I've already had insane offers for it) and the book is nothing short of amazing. It's already become a holy grail and it's only been out for 3 days. If you have a chance to pick up a copy for retail price. Grab it, as it's going to be worth a mint in the future.

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PostPosted: Mon Jan 28, 2008 6:46 pm 
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Rather like WotC (read: Hasbro) killing Chainmail a few years ago... a small but successful game line that any smaller company would have been happy to support. When a big company decides to streamline, heads roll in all directions.

My copy of Dark Heresy is backordered. Still, it does sound like they will keep the presses going for a few more months. I expect to get it eventually.

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PostPosted: Tue Jan 29, 2008 12:16 am 
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Game$ Work$hop's financial woes.

Discussion on the official forum.

Discussion on RPGnet.

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 Post subject: Re: Dark Heresy and Black Industries
PostPosted: Tue Feb 05, 2008 10:43 am 
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fen wrote:
In what is almost certainly the fall out from the cuts that have hit other parts of GW

Quote:
28/January/2008 - Black Industries Announcement
Black Industries regret to announce that Dark Heresy: Disciples of the Dark Gods out in September will be the final product to be released from Black Industries.




I think there is already some confusion about this whole thing. The folks at my local game store seemed to think that the current book would be the first and last offering for Dark Heresy, also folks on eBay are now paying $63 USD for the book last I checked.

But from the above quote is sounds like the whole initial slew of books and supplements for Dark Heresy will be released. Is that what others understand?


Truckler (Maybe the role that I play in all this will be as a mad book hording fiend.)

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PostPosted: Tue Feb 05, 2008 11:12 am 
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There are three books coming out for Dark Heresy and 1 more for WFRP before Black Industries close.

Purge the Unclean

The Inquisitor's Handbook

Disciples of the Dark Gods

& for WFRP

The Thousand Thrones

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PostPosted: Sun Jun 15, 2008 6:29 pm 
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Who has actually played this game?


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PostPosted: Sun Jun 15, 2008 6:54 pm 
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SamuraiCat wrote:
Who has actually played this game?


Been wanting to, but have been unable to find anyone with anything more than a passing interest in it. D&D for one group and Necro for another will make sure that DH won't see anything beyond my own imaginings. :(

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PostPosted: Sun Jun 15, 2008 8:23 pm 
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SamuraiCat wrote:
Who has actually played this game?


Gonna have our first group game this coming friday!
Gunmetal City campaign! 8) 8-)

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PostPosted: Mon Jun 16, 2008 1:16 am 
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mafiacheese wrote:
Been wanting to, but have been unable to find anyone with anything more than a passing interest in it. D&D for one group and Necro for another will make sure that DH won't see anything beyond my own imaginings. :(

Offer them Necromunda the RPG style game. Use the Necro minis, make everyone either Scum (which is a very versitile class) or all Arbites or all Imperial Guard and play a campaign where the guys are either members of a gang, patrol or local militia.

DH works suprisingly well like this as combat was designed half with miniatures in mind and it'll give a chance for your group to experience life as a ganger outside of just the combat.

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PostPosted: Mon Jun 16, 2008 7:54 am 
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fen wrote:
mafiacheese wrote:
Been wanting to, but have been unable to find anyone with anything more than a passing interest in it. D&D for one group and Necro for another will make sure that DH won't see anything beyond my own imaginings. :(

Offer them Necromunda the RPG style game. Use the Necro minis, make everyone either Scum (which is a very versitile class) or all Arbites or all Imperial Guard and play a campaign where the guys are either members of a gang, patrol or local militia.

DH works suprisingly well like this as combat was designed half with miniatures in mind and it'll give a chance for your group to experience life as a ganger outside of just the combat.


With the Necro group it's not entirely an aversion to DH or RPGs, per se, that's preventing a game there. It's the obsessive nature of some members to be overly competitive/control-freaks, which as we know from another wonderful thread on this forum, tends to lead to nothing but disaster. In fact, it drove me to STOP playing Necro with them because, well, when my fluffy Goliaths or Eschers never made it into H2H because the "sit, shoot, and bottle-when-they-get-too-close" Orlock player made it entirely unfun. Trying to get them to relenquish "control" would be like asking them to sit in a chair while I punch them in the face repeatedly! :P

If one of them decides to pick up the phone and actually TALK to me (atm they use texting, if that), then I'd ask if they prefer to do that instead, which the condition that I would be the one running it, since I'm the one who has bought the required materials, read through the book, and created a rough outline of an adventure for a group to explore, complete with NPC "mentor" characters. That way I'm also eliminated from the competitive nature of the group (in the sense that, though I roll against them, they're competing against NPCs and other nasties, not me).

Also, I worry as to how to instill a sense of seriousness in the group without becoming obsessive about it. The aforementioned D&D group has people playing mainly as an excuse to hang out and drink, not taking the game seriously at all; that just makes it unfun for everyone else. (Aside: half of the Necro group won't even paint their minis, illustrating how "seriously" the group takes the game). But taking it too seriously leads to the kind of min/max gaming that we all hate. So I'd have to figure out how to find that perfect balance between the two, and I've yet to do so...but I'm not really going to try too hard to figure out, given that this is all hypothetical at this point.

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