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2nd ed St. Celestine

 Post subject: 2nd ed St. Celestine
PostPosted: Sat Oct 05, 2013 11:51 am 
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Joined: Thu Oct 08, 2009 1:06 am
Posts: 173
Location: Germany
Saint Celestine
117 points; 165 including wargear
Troop Type M WS BS S T W I A Ld
Saint Celestine 4 7 7 4 5 3 7 3 10
Wears the Armour of St. Katherine (2+ save), and a Rosarius (4+ unmod. Save). Armed with The Ardent Blade. She is equipped with the Wings of Faith.

Options
May have 1 Wargear Card and 3 Relics (10), which are always the Armour of St. Katherine, The Ardent Blade, the Wings of Faith, and a Rosarius.

Special
Miraculous Intervention: When St. Celestine loses her last wound she may take a Leadership test. If successful lay the model on the side or use a marker. St. Celestine stands up/appears at the beginning of her next movement phase at the location, where she lost her last wound, with 1 wound remaining. If she fails, she is removed as a casualty and counts as if destroyed for victory point purposes. If St. Celestine loses her last wound in the last turn, she may not take the Leadership test and thus does not return and counts as if destroyed for victory point purposes.
Divine Aura: St. Celestine is a symbol of purity and faith for all imperial forces. Therefore she counts as being equipped with a Simulacrum Imperialis and the Book of St. Lucius.
Leadership: St. Celestine is immune to psychology and never needs to take a break test. If accompanied by a bodyguard, the whole unit becomes immune to psychology and never needs to take a break test. However she may never be the army’s commander.
Wings of Faith: The Wings of Faith bear St. Celestine into the air like an ordinary Jump Pack. In addition when St. Celestine charges, she is allowed to move up to 6’’ after her landing instead of 4’’.

Bodyguard
May be accompanied by a bodyguard of 5 Seraphim at a cost of 180 points. The Seraphim are equipped with Power Armour (3+ save) and Jump Packs. Each is armed with two Boltpistols and Frag Grenades. At +10 points any Seraphim may exchange their Boltpistols for Flamerpistols.

The Ardent Blade
Save Armor
Str Dmg Mod Pen Special
6 1 -3 D6+D12+6 Parry, see rules
The Ardent Blade incorporates a Flamer. Models surviving a hit by the Ardent Blade may catch fire.

_________________
"We do not destroy you because of what you are, but of what you might become."


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