SoB Turn 6:
The Frateris stalled their advance and instead took aim for the Plaguemarines. They were supported by the Sisters Squad in the crater, who had again tactically shifted positions to make the most of their remaining weaponry. Therefore two of them turned and aimed for the Aspiring Champion who had brought down singlehandedly the two last Seraphim. When the smoke did clear the Aspiring Champion of the Chaos Space Marine Squad lay dead as did the last Plaguemarine.
The melee fight between the Standardbearer and the Plaguebearer again saw no victor emerging.
The tides of the warp seemed to have finally ebbed off and left the greater daemon of Nurgle to rely on his still unearthly powers without further aid of the immaterium.Chaos Turn 6:
Being cut off the warp by the ebbing tide, the Great Unclean One knew he would have to be quick before he himself would be drawn back into the realm of Chaos. So he charged the Standardbearer and was just able to reach her. In the ensuing combat the two daemons cut the sister to ribbons.
Now Hephaiston threw every little bit he still had up his sleeve at the Sisters in the crater, he and the Aspiring Champion of Nurgle firing their Boltpistols twice and the Rhino firing his Twinlinked Bolters. That was all the Chaos General had left. Not a single round hit its mark, but it was clear the defenders of mankind would in no way advance one more time. Hephaiston wondered if he could call this a victory. At least he had not been as much as scratched by the pesky human defenders, but at what cost?
The second row of Sisters turns backwards and shoots the Aspiring Champion of the Chaos Marines, while Hephaiston and his last follower pour bolts into the rim of the crater.
The Great Unclean One and the Plaguebearer cut the Standardbearer downConclusions:
This game was long, admittedly way too long. Unfortunately me and my opponent play not often enough by far to be firm, when it comes to special rules and/or special situations. With six turns we were both worn out in Turn 5! We were so tired we had to look up every rule we otherwise know instantly.
I have to admit I made a massive loads of mistakes leading to throwing Plasmagrenades with regular Sisters and hence having to replay the first shooting phase. Forgetting my strategy card and thus dooming my Canoness probably was the worst.
After the Battle we decided not count up the victory points in detail as it was clear I would be writing up this battlereport.
My Chaos Player was very clever to bring together his troops according to the Flanking Move. He was also as brave as lucky in transporting his General and a unit of Plaguemarines in his Rhino. The Great Unclean One proofed invulnerable to the Sisters who wielded only a handful of Melta weapons that at least would have had a chance of wounding the daemon. Who wants to get voluntarily into 12” of a GUO? That’s 2” less than his charge range!
The Seraphim and the Chaos Space Marine Squad fought their own battle, both showing their martial prowess.
Plaguemarines and Characters with the mark of Nurgle are really a tough bunch. Plaguebearers summoned with Plaguewind tie up regular troops easily and have a good chance of winning even without backup. And they get you victory points only when you kill off at least 3 of them!
The Repentia also showed their potential by wiping out the second Plaguemarine Squad in mere two turns and bringing down even the Chaos Sorceror. The battle showed also their weaknesses, especially their lack of armour and even more so eye protection. Conversion fields and Photon Flash Flares can really ruin the day of these ladies!
I’m almost always impressed by the Sisters in battle. Even with a greater daemon on the table, and no vehicles on their own side the Sisters lost by a mere 2 victory points.
Nevertheless I congratulate my Opponent to his hard earned first victory and a solid strategy.