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Was Gorkamorka worth playing?
Yes 60%  60%  [ 21 ]
No 17%  17%  [ 6 ]
WHO CARES?! 23%  23%  [ 8 ]
Total votes : 35

Was Gorkamorka worth playing a campaign of?

 Post subject: Was Gorkamorka worth playing a campaign of?
PostPosted: Fri Jul 22, 2005 7:01 am 
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I bought a copy of Gorkamorka about 5 years ago for $30, it wasn't selling in a local game store.

It was kinda interesting, but after a quick scan of the rules and a demo game. I really didn't care for it.

I was curious if anyone else out there in Necro-land thought it was a decent game, or just GW throw-away piece o-crap.

Dr R.

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PostPosted: Fri Jul 22, 2005 7:17 am 
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The works were just to goofy to make for a fun campaign. I could never get around to thinking of them as real people. They were just green models without personality. Nothing at all like the individualized and unique personalities that Necromunda gang members take on.

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PostPosted: Fri Jul 22, 2005 10:43 pm 
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I more or less ignored it, after realizing that basic guns were strength 3, basic orks are toughness 4 and there is no pinning.

Lots of shooting, little effect


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PostPosted: Fri Jul 22, 2005 10:44 pm 
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Their vehicle rules were decent. That was about it. :roll:

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PostPosted: Sat Jul 23, 2005 11:23 am 
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Gorkamorka is pretty fun, but extended campaigns tend to dilute the game by allowing people to build uberweapons.

- Chris


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PostPosted: Sun Jul 24, 2005 9:23 am 
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what is Gorkamorka basically about, i heard it's necromunda but you don't use humans you use orks instead.

Little bit of C4 knocking at your door! :guns02


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PostPosted: Sun Jul 24, 2005 5:35 pm 
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It was a dry run for 3rd edition 40k (making guns useless, making vehicles simpler, making orks thuggish monsters). In-game it doesn't play anything like Necromunda due to the lack of cover and rubbish guns, so it's mostly just an exercise in dice-rolling.

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PostPosted: Sun Jul 24, 2005 9:46 pm 
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I’m going to have to go against the grain here and say it was the best game ever made…..ok may be not.

Over all I like Gorkamorka aka Morkagorka, but I also play Orks in WH40K and like the concept of Orks in general.

The game I think was made to suit the way Orks fight, that being with a lot of enthusiasm and not much else. The lack of range weapon effectiveness let players be very reckless with the way they went about things, just as an Ork would.

This all being said the game doesn’t appeal to everyone’s taste. Actually events have told us it didn’t appeal to enough people to keep it alive which for people who did like the game is a shame.

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PostPosted: Sun Aug 20, 2006 7:23 am 
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i've said this on another thread: IMO the vehicles (rather than the Orks) were the stars of the game, and the cool thing was customising your buggies/ trakks/ bikes, then slamming them into your opponents at full speed. Kinda like an aggressive version of Podracer.

Unfortunatly GM was badly flawed, so it didn't play the way it was meant to, and all the customising, bioniks etc. meant you had to do a lot more converting of your vehicles/ boys mid campaign. Which turned into a real pain, even though it was the funnest aspect of the game.

So my verdict? It was best to play short campaigns (up to 10 games or so), but really, you should be a little drunk when you do.

Greenskins Foreva! :evil:


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PostPosted: Sun Aug 20, 2006 7:37 am 
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Shiver85 said what I would have said. Lots of fun, but it got old quickly.

Converting the hell out of every model and trukk was sweet, though. That never gets old.

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PostPosted: Sat Feb 16, 2008 3:58 pm 
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Hilariously good fun, and a fantastic 'Beer and crisps' game. I had a Rebel Grot warband, and with the new Orks am tempted to fire it all up again, only this time with Evil Sunz painted Morkers and a different background/world. :D

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PostPosted: Tue Jan 12, 2010 9:44 am 
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I think it was a pretty doomed concept really

Firstly from what i remember when i worked in GW marketting, orks are about 7 per cent of 40k sales at the time (Marines, Guard & Eldar mate up the majority).

So you made a game that appealed to less than 10 per cent of 40k fans...

Then you made a game where you didnt need any follow on sales after the box set....

Not a great exercise in making a player base or cash that... I remember GW trade sales at th eUK office *giving* it away to trade accounts as he had thousands of copies we simply couldnt sell.

The only really cool thing was the muties who were descendants of an imperial survey ship and even that idea was ripped off of a doctor who episod (face of evil with tom baker)


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PostPosted: Tue Jan 12, 2010 2:22 pm 
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I'm really enjoying the campaign a few of us are engaged in at the moment.

Gorkamorka was why I got into wargaming - I've always loved it and still do. When I got a free copy of Gorkamorka and Digganob with a subscription to White Dwarf, I was delighted!

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PostPosted: Wed Jan 13, 2010 1:53 am 
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Pontiff, as a former GW staff member, your ruthless number crunching on Gorkamorka brings to mind the arguments I used to have with my Manager as to why we weren't allowed to play Spec Games in store...Bad times.

Anyways, back on topic. Although I was fairly young when Gorkamorka came out I was immediately enchanted. Yeah it was a goof, but it was great fun.
The only thing preventing me from putting together a few warbands for it now is that I am absolutely naff at converting Orks...

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PostPosted: Wed Jan 13, 2010 2:28 am 
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It's a gem of a game, I think. Well worth a campaign or two - and the band you build can start you off on the path to Ork Waaagh madness.

Or, in my case, the Grot Equal Rights Movement (GERM)...

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