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Space Hulk

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PostPosted: Tue Apr 04, 2006 7:16 am 
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Rogue-Psyker
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I'm not sure how it compares to the original, but there is a 4th Edition interpretation of Space Hulk based on the Kill Team rules here.

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PostPosted: Wed Apr 12, 2006 12:03 pm 
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Have any of you guys ever used the rules for Imperial Guardsmen in Space Hulk. They were in one of the citadel journals about 4 years ago, I think.

It was something to the affect of they were killed instantly in HTH combat, except the sword toting sgt was able to roll 1 die. The lasguns only rolled a single to-hit die. Also for mission balance purposes, each guardsmen counted as a 1/3 of a terminator. Therefore, 1 Termie = 3 Guardsmen.

They also moved like stealers and had 4 AP's. The Sgt only got D3 command points too.

I may be mistaken on a couple of these rules and I am certain I have omitted a couple, but if I can dig up the originals I'll post it if anyone is interested.

-Dr R

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PostPosted: Fri Dec 29, 2006 7:12 pm 
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A dedicated 1st Edition Space Hulk website:

Expanding The Hulk

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PostPosted: Sun Jan 14, 2007 7:02 am 
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man I love that page. So much good old stuff in one peace : )

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PostPosted: Sun Jan 14, 2007 11:22 am 
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Wow, love the modern reinactment! If only I had some genestealers handy! :D

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PostPosted: Tue Jun 10, 2008 11:04 am 
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I played the original game only once and thought it was alright, but there were some issues. ie. genestealer massing to the point at which no-one could win as marines. Now I play a converted version of 40k which I am working on, it's going well and I'll post it if I get it finalised.*

*The reason I'm making it is that I didn't really like the kill team variant, it abandoned too much of the original game for my liking.

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 Post subject: Re: Space Hulk
PostPosted: Sat Aug 23, 2008 1:59 pm 
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Noxmortim wrote:
What experiences have you had with SPACE HULK. The reason I ask is that games like this seem like they have a very limited fan base and so have appeared and then disappeared like a flash, or were top sellers in their day but have now dwindled to the point of non existence. [/color]


For me, Space Hulk was love at first sight. I watched Aliens so many times back then that I had memorized most of the dialogue of the film. They both complemented each other in a odd way (in my mind anyway).

My cousin got the 1st edition boardgame, and both the Deathwing and Genestealer expansions for it. I remember playing even some campaing from WD (space wolves in it, I think), and was very excited when the rules for beakie marines were published in WD (also available in the Space Hulk rule extra book, was it titled "Space Hulk Campaings"?). I never got the chance to play them out, however (back then, we were just about to quit wargaming).

(Advanced Space Crusade was cool as well, you could combine the maps from both games and play SH with ASC rules & minis if you wanted.)

I object to calling the SH mechanic over-simplified. Sure enough, you only rolled one dice, and *+ and a stealer dies, no save. Still, the way that SH dealt with time, by the inclusion of command points (making it possible for the marine player to move & shoot etc. during the stealer turn), timer of 2-3 minutes and overwatch, IMO remains unprecedented in its elegance as far as 40k-based GW games are concerned. Ok, so I either Hit, Cause a wound and the enemy fails their save or I miss altogether. Well, If I try again, I have a better chance of succeeding. Try emulating that in 40k?

I'm still waiting for GW to re-release Space Hulk (the boardgame). There's a lot of love around for it - Take a look at teardown.se for example! The amount of passion they have for the game is just inspirational.

Noxmortim wrote:
I would like to pick this game up (or another I have posted about) and so would like to get a general idea about how it plays, what size of game do you think work best? or can it be linked in some way back to Warhammer 40,000 and so used in a campaign?


The only way for you to get a feel for the Hulk is to Try playing it first. Proxy the board & minis or try the computerized versions (SpaceHulkSP, QSpaceHulk, TDSH)

Linking to present 40k? The 4th edition killteam rules could be used as a bridge, as already mentioned by people on this thread.. Haven't tried them myself yet so can't comment on em further.

(why is it also that I seem to recall a conversation with a redshirt about FW having or releasing 'tunnel fighting rules' that could be used for Space Hulk in 40k land?)

As for the minis, I can use both the stealers (even stealer hybrids can be fielded with the BOLS stealer cult list) and the termies (two squads of 5 termies, sgt.with powersword and 1 heavy flamer each) in normal 40k games. One or two large broods of stealers and 10 termies is all that you need to get pretty far (this will at least cover the original missions for both editions of the boardgame).

But the board! Man, I bought a laser printer just to be able to print onto cardstock tiles (in the PDF from GW's site) because getting a hold of the original board sections is so difficult. So I hope you have a boxed set of the game lying around somewhere... The squares in the 1st ed boards (2nd edition as well? Can't verify this myself) are too small to fit contemporary 40mm termie bases, but perhaps you can still fit all the models in.

SH Campaings are another thing to consider. They were very exciting to play, even though I kept losing most of the missions. Usually a few silly mistakes in the easier missions proved more costly as the campaing progressed!

'Rescue the CAT' is the robot-mission someone was talking about, I believe. That was one of the more difficult missions for the marines, but it's still not impossible. It's just that you have to be very AP-aware when you play marines, every single one counts.


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PostPosted: Tue Aug 26, 2008 11:23 am 
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just before this topic was created me and a pal started a space hulk 1st ed. campaign. we did the first mission and to be controversial, it was actually really hard to win with genestealers! Marines won everytime in the 1st mission even wen we swapped around. we had 3 or 4 ppl playing and all the time marines won.
guess everyone must have been folowing my tactics lol ;)

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PostPosted: Thu Aug 28, 2008 5:58 pm 
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Space Hulk, 1st Edition... there is none higher :D

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PostPosted: Fri Aug 21, 2009 4:13 pm 
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'Rescue the CAT' is the robot-mission someone was talking about, I believe. That was one of the more difficult missions for the marines, but it's still not impossible.


The way i finished this was to set up a big relay race. Survival wasnt important if I remember correctly.

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PostPosted: Tue Sep 08, 2009 7:13 pm 
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Chaplain Leviticus wrote:
Space Hulk, 1st Edition... there is none higher :D


Tezza's 'EXPANDING THE HULK' is probably your best choice for 1st Ed rulesets..... http://homepages.ihug.com.au/~tezzajw/

Certainly the home of all the SH rules since the last time Space Hulk was available, that One might want to use, eh?

Worth the view, LOL!

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