Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 4 posts ] 

What game sytem should I use?
Inquisitor 22%  22%  [ 2 ]
Necromunda 33%  33%  [ 3 ]
Other 44%  44%  [ 4 ]
Total votes : 9

"Trouble is my business"

 Post subject: "Trouble is my business"
PostPosted: Wed Apr 09, 2008 2:54 am 
Offline
Private
Private
User avatar

Joined: Sat Jul 21, 2007 4:56 am
Posts: 90
Location: England
Right, well to cut things short, I am looking to convert either Necromunda or Inquisitor into a 1930s pulp game (think Raymond Chandler or Dashiell Hammett style noir). Seeing as each player will only be using one or maybe two characters I want the game to fairly detailed, and because it will be focused on PIs and a handful of crooks it should be mostly detective-work driven, with less emphasis on shoot-outs and gunfights. I originally thought of using a modified D&D ruleset, but I don't think it would work too well because I'd quite like to be using miniatures and I've never really liked the D&D rules that much anyway.

So I've settled on either using Inquisitor or Necromunda. A modified Inquisitor ruleset (converted so that I could use 25/28mm scale minis) would grant me the story-driven basis for the game, but I have absolutely squat experience with Inquisitor. I'm very very familiar with Necromunda, but it focuses too much on shoot-outs and isn't detailed enough for when using only one or two minis each player.

What do you think I should use?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Apr 09, 2008 4:30 am 
Offline
Master Sergeant
Master Sergeant
User avatar

Joined: Thu Jul 07, 2005 8:52 am
Posts: 1713
Location: Right Behind You.
Don't use Inquisitor, the system is far too slow and complex to lend itself to easy adaptation.

I would recommend this game instead for Pulp action:

Image

http://www.copplestonecastings.co.uk/range.php?range=BOB

If not that, I would recommend any of the D20 supplement books for early 20th Century.

HEck you could use the GURPS system in place of the Inquisitor system and hte game would still run faster and more smoothly.

-Dr R.

_________________
"Kindness is nothing but hypocrisy in disguise. It is a human deception. Man enjoys the suffering of others - it gives him something to be thankful for, something to feel good about, something to feel superior."
<a href="http://www.the-n.com/games/quiz/3290"><img src="http://www.the-n.com/media/quiz/badges/evil_quiz/scary.gif" border="0"></a>

Nemo Me Impune Lacessit (colloquially translated as No one f**ks with me**)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Apr 09, 2008 9:08 am 
Offline
Sergeant
Sergeant
User avatar

Joined: Mon Aug 15, 2005 7:21 am
Posts: 813
Location: Essex
Necromunda isn't really deep enough in its treatment of individual characters to make a 2v2 fight that interesting. I guess you could beef up the toughness of the characters, but I think the detail of Inquisitor would make for a better game. The problem is the rules of Inquisitor need cleaning up in some areas; the complexity sometimes leads to it sort of tripping over its own feet. In particular I think the action dice rule is far from the ideal situation. It's needlessly complex and doesn't quite work out much of the time. So I'd keep the basic combat system of Inquisitor (things like shooting, combat and injuries work fine, although we do use modified rules for dodging in combat), but tinker with the action system.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Apr 09, 2008 12:52 pm 
Offline
Rogue-Psyker
Rogue-Psyker
User avatar

Joined: Sat Jun 11, 2005 12:31 pm
Posts: 1580
Location: Pech, Ultima Segmentum
Using Necromunda as a set of 40K RPG rules is a bit like using RISK as a set of WWII RPG rules. Both Necromunda and Inquisitor are sorely lacking in RPG mechanics, so you will be pretty-much making a game from scratch... with the added complication of making it backwards compatible with a skirmish game. So, my vote is "Other".

Your best option, in my opinion, would be to use Dark Heresy. It's a game written for the 40K universe and geared for an investigative mode of play. Most of the hard stuff is done for you. The book costs $50... but you must have lots of money to burn because you play GW games, so this should not be a factor. :P

Alternatively, use a game system like Shadowrun, GURPS or (if you are feeling daring) RIFTS that already has rules for magic, cybernetics, alternate races and gun fights.
Shadowrun is my favorite of that bunch, and I can say with certainty that everything you would need for a 40K setting could be easily adapted from the elements Shadowrun already has in it.

Whatever you do, I would start with a decent RPG as a basis first, then add-in the setting-specific details.

_________________
"Every man is guilty of all the good he did not do." - Voltaire
"It is to be expected that we will run out of fossil fuels before we run out of optimists, who are, along with fools and madmen, a renewable resource." - Dmitry Orlov


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group