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Judge Dredd

 Post subject: Judge Dredd
PostPosted: Sun Nov 27, 2005 1:36 am 
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Did anyone ever play this...hell does anyone even remember when Games Workshop supported this game?

McCragge


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PostPosted: Sun Nov 27, 2005 7:19 am 
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I've still my copy of Citi Block

Although I never could quite figure out how the Space Marines on the front go into the Judge Dread world...


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 Post subject: did you try
PostPosted: Sun Nov 27, 2005 4:28 pm 
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reading the rule book?


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PostPosted: Mon Nov 28, 2005 2:13 am 
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I have never read the rule book myself, but even fluff wise how would Space Marines fit into the Judge Dredd world?

McCragge


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PostPosted: Mon Nov 28, 2005 10:34 pm 
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they don't, there was rules for space marines hive gangs...


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PostPosted: Tue Nov 29, 2005 2:54 am 
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Space Marine hive gangs?!? Holy crap those Judges have their work cut out for them!

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PostPosted: Wed Nov 30, 2005 2:53 am 
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vs hive gangs even


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PostPosted: Fri May 05, 2006 11:15 am 
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I had read that this game was going to be sold off, much like Fury of Dracula, and that Mongoose is supposed to pick it up to add to their Mega City 1 game as like a boardgame that doesn't quite tie in.

Much like what Space Hulk is to 40K.

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PostPosted: Tue Jan 12, 2010 10:23 am 
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Ok this is how it worked.

GW did the Judge dredd rpg, the add on for it were the 'slaughter margin' campaign and the 'citi blok' box set.

Citi blok or whatever it was called at the time was a two system expansion.

The vast majority of it was floorplans and cut out cradboard sofas, food racks, machinery etc to decorate them.

There was a small booklet that told you how to roll out the contents of a citi blo for the dredd rpg and also some scenario ideas. At the back of the book was about five pages for Rogue Trader era rules for fighting in building and a proto necromunda hive gang generation chart.

There might have been a few example scenarios too, i seem to recall an example of the rules or a scenario that had a squad of three marines vs a gang.

(i think i got both the rpg and the box sets for xmas 87)

Interestingly the judge dredd rpg is pretty bad. Mark Gascoingne who edited it told me when we worked at Black Library togehter that it had never been properly playtested and that he himself had never played it despite writing chunks of it.

I have the citi blok rules in the house somewhere....


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PostPosted: Tue Jan 12, 2010 10:25 am 
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Oh it was also a nightmare of a game to play and relied on all the players having a reasonable knowledge of the comic so they acted like 'judges' and not normal people... it also was hard to write decent scenarios that were not derivative of the comic (and hence known to the players). IIRC you had about three stats and fighting and taking wounds reduced your stats and the ability to do actions.

Not to be confused with the judge dredd board game out about the same time or the block mania board games.


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PostPosted: Mon Aug 16, 2010 10:37 am 
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Pontiff wrote:
Oh it was also a nightmare of a game to play and relied on all the players having a reasonable knowledge of the comic so they acted like 'judges' and not normal people...

Agreed. For me that wasn't a problem.

Years and years ago I wrote a version of the JD game set in the 40k-iverse mostly using the (2e) 40k rules. I think I called it Imperial Justice or something silly like that. You play Adeptus Arbites fighting crime and such. I never finished the Psyker rules because, at the time, the 40k rules relied on lots of cards that were hard to replicate. I really should dig this out again.


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