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Flames of War

 Post subject: Flames of War
PostPosted: Tue Jan 03, 2006 3:38 am 
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Does anybody play this?

I have heard mixed reviews on it and was hoping to get more opinions here.

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 Post subject: Flames of War
PostPosted: Mon Jun 12, 2006 10:00 am 
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I play FOW and I paint the miniatures too. It's a great game and great hobby. Let me know if you need more info.


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PostPosted: Mon Jun 12, 2006 11:42 am 
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I know a lot of historical gamers in my gaming community.

They are all totally opposed to FOW. They all (7 of them total, age 35+) state that FOW doesn't realistically portray the unit structures, also each of them doesn't like the way that it's marketed.

However, I will say this, personally I think their books are done very well and they deserve props for this.

However, Historical gaming has always included an element of learning with it. I understand that FOW doesn't force people to maintain any kind of realistic unit/squadron structure.

For example, I saw a game where a fellow was playing a German army and he was using multiple units of rocket batteries, I don't know the name of hte unit. According to the Historical gamers I know, this is totally unrealistic that any German Kommander would tie up that many Rocket barrage units with a small battle against an American unit on the western front.

Other than that, I have been told the rules set is okay.

Personally, if I had the extra cash, yes, I would pick up this game and give it a go. Despite what my jaded bookworm friends say.

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 Post subject: Realizm vs fun
PostPosted: Mon Jun 12, 2006 1:46 pm 
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I agree that in many ways the traditional WWII gamer would not like the FOW rules and regulations. especially when it comes to unit structure and size. The point system was created to help keep the number of figures/models to a minimum without taking too much away.

The main focus here is how realistic the figures are considering thier size and the fact that FOW wants you to make each figure look like a museum piece/diorama. They occasionally have a Diorama contest that many players get involved in. I entered the last one and had a great time!

The research that modelers do on each figure really is asstounding. If you haven't gotten on the FOW website and their forums, you're missing out. The pictures of other peoples figs are worth the look.

You'll want to spend a little bit of money on a basic army and then expand from there. I've got so many figures right now. I've got enough for the invasion of Normandy and I love it!!!!

GI


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PostPosted: Mon Jun 12, 2006 1:46 pm 
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Quote:
I don't know the name of hte unit. According to the Historical gamers I know, this is totally unrealistic that any German Kommander would tie up that many Rocket barrage units with a small battle against an American unit on the western front.


Probably 150mm NbW 41 rocket artillery.

I have the rulebook, only skimmed it once so i can't give an opinion on it.


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PostPosted: Mon Jun 12, 2006 6:01 pm 
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Welcome to the forums GI_WEARHOUSE!

So how are the rules for setting up, "What if..."scenarios? Is it pretty flexible when it comes to creating units and setup? I know this is totally taboo with most historical gamers...but who hasn't wondered what would have happened if Hitler released the Panzer Divisions sooner on D-Day? And tons of other stuff.

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 Post subject: What ifs....
PostPosted: Tue Jun 13, 2006 8:07 am 
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Most battles in FOW are what ifs...

You can put as many pieces on the table, you can move them the same way Patton or Rommel did, but the luck of the dice may be totally against you. You may not make your objective in the number of turns (hours) it orginally took. It's all variable.

Sure you can change things up to see if Hitler would have one the Battle of the Bulge or Normandy or Anzio, etc. It all depends on what you bring to the table and what your opponent brings as well as the dice roll and the strategy you and your opp use on the table.

It's not complex. It's rather simple to play and the miniatures are really great!


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PostPosted: Fri Jan 12, 2007 10:55 am 
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I thought I'd dredge up this thread from the murky depths since I have just started playing. It has been catching my eye in my local game store for a while now and a couple of my mates play it and talked me and another friend into starting. I decided to go for late war German Armoured Panzergrenadiers (if I win I win... if I lose it is destiny :lol:), while my friend is going for American Airborne.

I had my first game with my own army today... 1000 points of half-tarck mounted Germans, backed up by a Tiger, caught out by an airborne assault by the American Airborne. I got some real flukey rolls in the first turn to bring on reserves and get all my units moving straight away. Part of the mission rules was that my units and vehicles all started out pinned or bailed out (since they aren't expecting an attack) and needed to pass a morale type roll to get going. I lucked out an passed them all (with some helpful re-rolls) and so I could get on the offensive straight away. On the other hand my opponent had pitiful reserve rolls and one paltoon never even made it on the board. An American rifle platoon and LMG platoon held out valiantly by one objective (infantry are a (&#$@!) to get rid of when they have dug in) but were eventually overwhelmed. Though my Tiger got nailed by infantry with gammon bombs!

All in all I found the rules to be simple but quite effective, and the game was fun to play. Can't really ask for much more!

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 Post subject: ...
PostPosted: Sat Jan 13, 2007 1:07 am 
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Flames ov War is described as Warhammer '44 on the GHQ forums.

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 Post subject: Re: ...
PostPosted: Sat Jan 13, 2007 8:11 pm 
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mortishroom wrote:
Flames ov War is described as Warhammer '44 on the GHQ forums.


I can understand why. The first time I played a game of it I found myself thinking "I bet the guys that wrote this have played 40K." It has some distinct similarities, and some stuff that is different only in a superficial way. For example, when you shoot at a vehicle you compare the weapons anti-tank rating against the tanks armour rating + D6... whereas in 40K the firer rolls the D6 and adds his strength, comparing this to the armour rating. Essentially the same process twisted a little.

But there is plenty of stuff that differentiates the two games. FoW seems to be a much more tactical and thought out affair than 40K is. You have to really think about what you want your platoons to do from the very start of a game, and there is a much greater need to have units/platoons work together. In 40K squads generally do their own thing... certainly in the more popular armies (i.e. Space Marines). In FoW you'll usually need to use platoons in concert to do a certain job.

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PostPosted: Wed Mar 07, 2007 1:06 pm 
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ive played it before but mainly to paint the minis ill give it a full review once i play a couple games


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PostPosted: Tue Jul 31, 2007 6:58 pm 
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I like the game it does have a lot of what if and the armies might not look viable as to what the historical army would have had and since it is a point based game the armies ar not going to be too lopsided it does have its pros and cons but paying very formal historical games get a bit dull if you deal with the rules/history nazies (no pun intended)
I like the fact it leaves you a fairly flexable force wile balancing the historical nature of the game.

Side not if you follow the force org int he game you shoudl not have that many specialti units at the normal point levels played.

I play A british rifle company with extra stuff to save the day and I dont have that much of any type of untis even when I max out the numebr of Infantry in my unit plus amachine gun plt a artillery platoon or battery

All in all it playes similar to 40k different scale and a (a money) cost much less then 40k and take less time and various other thingsI am rapidly liking FOW better then 40K

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PostPosted: Sun Mar 22, 2009 6:11 pm 
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Being a huge FoW player, i LOVE IT!

I enjoy it much more then 40k and most GW games for many reasions...

A- Price- you can buy 1500 pts of CDNs for what 230 Cdn?? ive spend how much on my guard :eek:

B- rules- they are simple but not retarded simple like GW is going. i heard the game play was much better in early Eds but now i almost find it boring.

C- Age- im a younger player but fairly mature if i do say so my self. i dont like having to deal with the (&#$@!) the young people deal out most of the time.

D- Historical aspect- yes its not quite historical but this can be fixed with house rules. Ex- we just played a d-day landing all day today and we messed with the bunker rules a tad and such. its not entirly historical but no game is. atleast i havnt played one.

Long story short you need to play with the right people. if theres a existing group in the area is suggest asking them about playing mid war (42-43) as i find late war can get unfair with all the heavy tank co's if you only have a brit/ american tank co. it takes some skill and luck to win with them VS panthers, tigers, king tigers ETC.

Cheers mate

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 Post subject: Re: Flames of War
PostPosted: Thu Jul 17, 2014 12:26 pm 
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Well I purchased both Achtung and Open Fire. And I have played a few small tank battles. And I have to say this game is pretty cool. I love the scale so I can have a ton of tanks if I want. It isn't a stickler to history. And it reminds me a lot of Rogue Trader/2nd Ed 40k a lot. which of course are my favorite versions.

Also I am not a huge historical buff, so I will be painting up my germans with Hydra markings rather then crosses/swastikas :)

I will post pics as the games progress.

McCragge

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