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Puzzle Game Design Problem

 Post subject: Puzzle Game Design Problem
PostPosted: Tue Nov 07, 2017 11:07 pm 
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I am not developing it in Ogre, it’s for a different university project, which is in VRML
Basically the premise is a 3d cube. Each side of the cube is split into 9 smaller squares. The player has to colour in each of the smaller squares to the appropriate colour to finish the level. For example, you start one level with a totally blue square. To win, one side of the cube, 9 squares, must be coloured red.
There are some restrictions on how you colour in squares. Each time you colour in square, in colours in the surrounding 4 squares as well. If the square is already coloured then in reverts to the original colour.

Any idea?

Please help.
Thanks!

I didn't find the right solution from the Internet.

References http://forums.ogre3d.org/viewtopic.php?f=1&t=17693

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