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Tactical Strike

 Post subject: Tactical Strike
PostPosted: Fri Sep 22, 2006 10:59 am 
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Unctuous Toady
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Does anyone remember Tactical Strike or know what its significants is in terms of game design and theory?


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Venator wrote:
The game designers themselves know these values are not realistic and they do not intend them to replace or invalidate the fluff. So let's get on with our lives and not fixate over the cosmic ramifications of game mechanics which we already know are streamlined for larger forces at the expense of detail.


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PostPosted: Mon Sep 25, 2006 2:57 am 
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Astro-Path
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Could you give us a hint?

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PostPosted: Mon Sep 25, 2006 8:14 am 
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Unctuous Toady
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McCragge wrote:
Could you give us a hint?



I tell you, sometimes I wonder if I'm the only one here that ever thinks about game design or seriously looks into it. It seems like most gamers would rather be meek consumers than free thinking gamers.

Ok, so years ago during the days of 40k 2nd edition people on usenet Rec.Games.Miniatures.Warhammer were complaining about all the things about 40K they didn't like. Such a huge torrent of grievences arrose and such interest was generated that a discussion was undertaken to create a completely new 28mm skirmish game. It was to be a game by gamers for gamers.

Somehow or another the folks at Enigma Miniatures sort of took over the project. But the cool thing was that the game was basically written completely online with input from many many gamers all working to create an ideal game. At the time I thought that the game had a lot of potential.

Eventually the Enigma folks got it published. But by that time they had basically screwed it over completely. They tried to create a background and setting that was the most abysmal and ham-handed rip-off of 40K imaginable. They had space orks (called gorklings or some crap), space marines, etc. They apparently couldn't get it published through any major or reputable game company so they got it published through Atlas Games in a shabby edition with bad art.

Its kind of a weird chapter in the whole 40K/larger 28mm skirmish gaming history. A bunch of gamers striving for something different and better gave birth to a potentially really cool game, but then other people ended up implementing it in such a way that it became a shallow and crappy imitation of what it was concieved to replace.

The rules were available online for free download for a long time. I had them printed and in a very nice binder. I'm surprised that no one ever mentions the game or knows anything about it.


Truckler

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Venator wrote:
The game designers themselves know these values are not realistic and they do not intend them to replace or invalidate the fluff. So let's get on with our lives and not fixate over the cosmic ramifications of game mechanics which we already know are streamlined for larger forces at the expense of detail.


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PostPosted: Mon Sep 25, 2006 10:27 pm 
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Gunner
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OK, you've piqued my interest. Are the rules still available for free download? If so where can I read them?

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PostPosted: Tue Sep 26, 2006 5:36 am 
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Now that you have described this game, I do infact remember Enigma having a website, www.roguetrader.com, and they offered the rules on same said website.

I remember Enigma miniatures had Space Dwarfs, Orcs, Space Elves, Chaos Troopers, and Space Troopers. They also had a lot of bizarre and interesting miniatures, like a Chaos Trooper Dreadnaught that looked like a Mutant Tyranosaurus Rex with a Cybernetic head. Kind of cool, but all that cr@p got pulled from the shelves when the lawsuit came about.

They had a lot of neat rip offs and a couple of cool original ideas, however, because they were so blatant about it, they lost everything.

I don't even think Enigma is around any more.

However, I have never played Tactical Strike, so I cannot comment on the game, it's possible they made a streamlined version of 40K 2nd that worked well. I don't really know.

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PostPosted: Tue Sep 26, 2006 7:33 am 
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Unctuous Toady
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Yep, what Dr_Remulack said.

I don't think you can download the rules anymore. I don't have a copy anymore either.

I think that the rules for Tactical Strike, which evolved for a long time without a name, were the good thing. I think that Engima Miniature's influence was probably all bad, certainly their fluff and background contributions were hideously uninspired.


Truckler

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Venator wrote:
The game designers themselves know these values are not realistic and they do not intend them to replace or invalidate the fluff. So let's get on with our lives and not fixate over the cosmic ramifications of game mechanics which we already know are streamlined for larger forces at the expense of detail.


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