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Prometheus: Battlegrounds Quick Start Rules

 Post subject: Prometheus: Battlegrounds Quick Start Rules
PostPosted: Fri Feb 23, 2007 2:57 pm 
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Gunner
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Joined: Tue Jan 10, 2006 12:10 pm
Posts: 131
Hi there.

Well FINALLY I decided to get off my fat-uh...glorious golden backside and finish off some quick-start rules for the game I'm developing. The link below will take you to a pdf document containing the rules...all one page of them (but it should contain more or less everything needed for a very basic game).

The finished product will obviously have better explainations of the rules, not to mention:

:: Even more rules, such as more action options, psionics, hacking etc...
:: Campaign Rules.
:: Armylists for each of the factions.
:: Rules for Stratagems (such as Ammo Depots, Fuel Tanks, Aerial Bombardment etc...).
:: Battle Terrain Generator (special rules for the terrain based on certain locations in which the battles are fought, maybe based on the D66 system).

http://www.geocities.com/jonny_psycholemon/prometheusquickstart.pdf Here's the link. Do forgive the lack of detail, I WAS trying to fit it all on 1 page (makes for a quick read then don't it?)

Please be gentle with the feedback. (if you choose to give any that is...:P)

Peace!

cupcake.

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:twisted: I am the cupcake. I like blue. :twisted:


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PostPosted: Thu Jun 28, 2007 7:43 am 
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Lance Corporal
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looks like Infinity, but without the ability to give all your actions to a single model. That one thing is what makes me never want to play Infinity, but you solved that problem.


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PostPosted: Thu Jun 28, 2007 10:27 am 
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Gunner
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Joined: Tue Jan 10, 2006 12:10 pm
Posts: 131
Quote:
looks like Infinity, but without the ability to give all your actions to a single model. That one thing is what makes me never want to play Infinity, but you solved that problem.


I'll take that as a compliment, thank you!

Does it really look like infinity??? hmmm wierd...

cupcake.

P.S. Those rules are somewhat old now so a few things are different.

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