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Raven Guard Scout Army

 Post subject: Raven Guard Scout Army
PostPosted: Sat Jun 05, 2010 9:45 am 
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Gunner
Gunner

Joined: Tue May 24, 2005 3:12 pm
Posts: 124
Location: Noveau Angleterre
This is a build of the Raven Guard 10th Company. It is meant to be a competitive fluff list - yes I'm handicapping myself, but I think this can be an effective list by relying on unit synergy.

HQ

Shadow Captain Kayvaan Shrike (195 points total)
Jump Pack, Iron Halo, Raven's Talons


Troops

10x Space Marine Scouts (230 points total)
Sniper Rifles, Camo Cloaks (30), Sergeant Telion (50), Missile Launcher (10)

10x Space Marine Scouts (160 points total)
Bolters, Heavy Bolter (10), Combi-Plasma (10)

10x Space Marine Scouts (165 points total)
Bolt Pistol, 6x CCW, 3x Shotgun, Powerfist (25)

5x Space Marine Scouts (100 points total)
Bolt Pistol, CCW, Powerfist (25)

5x Space Marine Scouts (100 points total)
Bolt Pistol, CCW, Powerfist (25)

5x Space Marine Scouts (85 points total)
Shotguns, Combi-Flamer (10)


Elite

Dreadnought (140 points total)
Multi-Melta, CCW, Drop Pod (35)

Dreadnought (140 points total)
Multi-Melta, CCW, Drop Pod (35)

Techmarine (50 points total)
Servo-Arm


Fast Attack

Land Speeder Storm (65 points total)
Multi-Melta (15)

Land Speeder Storm (65 points total)
Multi-Melta (15)

5x Scout Bikes (155 points total)
3x Astartes Grenade Launchers (30), Cluster Mines (10), Locator Beacon (25)


Heavy Support

Vindicator (125 points total)
Demolisher Cannon, Siege Shield (10)

Vindicator (125 points total)
Demolisher Cannon, Siege Shield (10)

Total Points: 1900

Metrics:
Powerfists: 3
Multi-Meltas: 4
Flamer: 1 (combi)
Plasma: 1 (combi)
Scouts: 9

Strategy

Deployment is very important:
  • CCW scout squads begin in land speeder storms, which begin behind cover, scouted.
  • Sniper scout squad begins in covered objective. Objective is fortified by Techpriest for awesome save with camo cloaks. Cluster Mines booby trap the terrain that the Snipers will be deployed in.
  • Bolter scouts deployed in convenient cover.
  • Bike scouts, big CCW scouts, and shotgun scouts all scout and begin forward.

Opening Maneuvers:
  • Land speeder storms move forward to metla critical vehicles, monsters. Scouts charge from storms to attack weak targets or targets that need to be tied up.
  • One dreadnought deep strikes in near scout bikes.
  • Scout bikes maneuver to either attack large targets or hit vehicle's rear armor with grenade launchers.

Other ideas:
  • If a land speeder storms survives, it retreats and picks up shotgun scouts. shotgun scouts will fly around to hit soft targets, storm hits vehicles.
  • Dreadnoughts move to support CCW scouts.
  • Vindicators blow stuff up, supported by techmarine.


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