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Necromunda Imperial Guard Army

 Post subject: Necromunda Imperial Guard Army
PostPosted: Thu Feb 17, 2011 10:17 am 
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So A bunch of my friends are trying to get me to play 40k after I swore I would never play again. I got rid of all my old 4th edition mini's with the exception of a few I kept for display or parts. Now I absolutely have no intention of starting a whole new army from scratch but I do have a ton of Necromunda Mini's since I still play that. So my questions is does anyone have any ideas about stating up a Necromunda Conscript Army? I figure gangers work for the rank and file, Arbites could work for Stormtroopers, maybe even spyers as some kind of elites or fast attacks. Add a few Commissars to command the squads, a suitable IG commander, and a few tanks and I can probably get away with spending under $100-$150. Any thought?


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PostPosted: Thu Feb 17, 2011 3:04 pm 
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Do it!!!!
But would you have the gangs as squads or mix them up a bit into close combat, classic las gun and heavys weap's. I'd mix them i reckon put like with like, i mean a commissioner would bunch all the Close combat vet's together.....what ever serves the emporer best.

Something to think about, but also you introduce some rule about rival gangs getting to close (ie esher/goliath) and them taking a few shots at each other. But then again the threat of immenent dead from a raging horde of greenskins or Nid's, would probably put a stop to inter house rivalies, let alone the commissioner Bolt pistol.

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PostPosted: Thu Feb 17, 2011 4:03 pm 
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Hi JohnPatrickMCP.

I wouldn't use your necromunda miniatures as conscripts. Conscripts are probably the worst unit in the 5th ed. guard codex! Besides that, you'd have to take a minimum of two infantry squads and a platoon command squad before you could even buy a single conscript squad. Oh, and conscripts don't get any weapons besides lasguns, not even flamers. Conscripts are now BS/WS 2, LD 5 buffoons favored by players with no tactics save attrition.

As a necromunda player I figure that you would want a guard force that treats your precious and beautifully sculpted necro minis as the badasses they are, and not like pathetic cannon fodder. I think you should check out Veterans in the new codex -- both for your regular gangs and for your arbites. Veteran squads have BS 4 and can take upto three special weapons (including sniper rifles) and a heavy weapon. They can also be given carapace armor if you want to pay for it. Oh, and you can give all your veterans shotguns for free, good for both gangers and arbites!! Check out the veteran listing the army list, they have a lot of options and are a good solid units. Also troops choices are very important in 5th ed as many times only troops count as scoring units in scenarios.

Storm troopers are widely considered to be a real dud unit in the latest guard codex. They cost almost as much as space marines for weedy T3 4+ armor save humans with S3 guns that can't shoot as far as a lasgun.
And they can't be armed with shotguns. :-(

The storm troopers do have some interesting options in terms of their special operations rule, but I don't think that it really fits with how we all imagine arbites working. Storm troopers are all about sneaky infiltration and fancy aerial drops. Arbites don't bother with such refined tactics, they just mount up in their APCs and charge straight at the enemy, busting perps and administering summary justice on criminals and traitorous scum.

I think you should kit bash a wheeled APC that 'counts as' a chimera for them like Mike McVey's famous one:

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PostPosted: Mon Mar 14, 2011 5:16 pm 
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As the guy above said Veteran Squad army, as it would like fit your models best. The Psyker can be used as a Primaris HQ or if you have 5 a Psyker Battle Squad. The Psyker Battle Squad all pairs nicely with Ratling Squad (need atleast 3 Ratling), Psyker lower Ld then the Ratling Pen. Ogryn and Scalies can be Ogryn Squad, 3 min need and it like the most you will want in the group, and a SC Ogryn you can add to a Company Command Squad instaed of Bodyguards.

You should have a pretty good foot army, need to really play smart, using cover and such to get them in to range. It would use only the HQ, Elites and Troop choose thou. You need vehicles to fill out Fast and Heavy slot (or mounted guy for Fast) if you want to go that way.

If anything I pick up some Chimera for the Veterans or a Fast slot option to ferry them around.


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PostPosted: Mon Mar 14, 2011 5:26 pm 
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with the money you are willing to spend you can get 2 tyranid box sets and a hive tyrant. not all armies need to cost too much. you can make 1000-2000 points with those easily too with all the bio upgrades. but scout for the old boxes that includes the fex and they removed it now to make more troops.

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PostPosted: Wed Mar 23, 2011 7:50 am 
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squevil wrote:
with the money you are willing to spend you can get 2 tyranid box sets and a hive tyrant. not all armies need to cost too much. you can make 1000-2000 points with those easily too with all the bio upgrades. but scout for the old boxes that includes the fex and they removed it now to make more troops.

This entire reply makes no sense to me.

1) Who said he's spending money on some new army? The whole point is how to use his existing Necromunda miniatures in 40K.
2) Who mentioned anything about Tyranids?

The man has cool Necromunda miniatures which are some of the most characterful and beautiful miniatures in the whole GW range. Each Necromunda miniature is a unique individual with his own attitude and story -- true works of art!

Think about that Cawdor heavy with the heavy stubber, I love that miniature, he has such attitude! Or what about the scummer who clearly used to be a Goliath? A great looking mini, but what's his story? Was he a gang leader who had to leave after a leadership challenge? Is he the only surviving member of his gang? You just know there's some reason why he's a gun fighter now. Take your pick of Jes Goodwin's Escher miniatures all of them are amazing. Heck, even the Necromunda juve miniatures have a ton of character, most of them look terrified, but like they are trying to put up a tough front.

What do the Tyranids have to offer? Absolutely nothing. Oh, the miniatures are well sculpted GW minis yes, but where's the personality? Where's the attitude? The Tyranids are just a bunch of berserk deadly bugs, like an ant hill that has been kicked. No one cares if one Tyranid lives or dies -- they have NO personality. Tyranids exist only so that cool miniatures like guardsmen (or Necromunda miniatures) can look good killing them.

If I had a whole bunch of Tyranid miniatures I'd trade them for one tenth as many Necromunda miniatures and think that I had made the better deal. Now JohnPatrickMCP, he's already got a bunch of Necromunda miniatures (probably with more than a few choice conversions among them) we just need to figure out how to turn them into an army and not throw all that coolness out and start over with some lame boring army like Necrons or Tyranids.

<img src="http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/253.page" border="0">

This picture might prove inspiring. I think it is exactly what the original poster is thinking about. A Necromunda gang used as an IG veteran squad -- note the heavy weapon plus three special weapons. All that at BS 4 and you have an effective little squad.

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PostPosted: Wed Mar 23, 2011 12:11 pm 
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"I can probably get away with spending under $100-$150. Any thought?"

i was simply stating that if he was willing to spend a small amout like that then he will have more options than just using his gangers. basicly thats what i have and it works quite well.

the post was perfectly clear.

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PostPosted: Thu Mar 24, 2011 11:48 pm 
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Yeah, you should definitely make your necro gangers into a guard army! When I played Lost and the Damned, my army was made up of my confrontation gang collection - it was great fun.

I wouldn't make them vets, personally - just make them standard troopers. I've always understood necromunda gangers to be hoodlums with guns, no match for elite guard veterans.

Post pics when you've created the army!


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PostPosted: Mon Mar 28, 2011 12:00 pm 
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Yes the original goal was to use the crap ton of Necromunda Minis I already have. I don't want to paint a whole new army especially one that I can't use for anything else. With the exception of the tanks anything I purchase for this army will still be useable for necromunda. My current project is converting some WHFB Chaos Maruaders into a Goliath Gang which will also be able to pull double duty in my Imperial Guard Army. After reading the Dan Abnett Gaunts Ghost novels I really like the idea of hive gangers that have joined up and how they fit into the Guard dynamic and how some of them are even more bad ass than the regular gaurd. In a perfect world I would love to home brew some rules for diffrent gangs reciving diffrent stats. Van Saar Heavy weapons teams, Delaque scouts and Escher assault squads to give the army some extra teeth and balance out the fact that it will probably get rolled over by almost every other army out there.


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PostPosted: Mon Mar 28, 2011 1:30 pm 
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Mahurangi wrote:
I wouldn't make them vets, personally - just make them standard troopers. I've always understood necromunda gangers to be hoodlums with guns, no match for elite guard veterans.


Standard Guardsmen are cannon flodder, kids still wet behind the ears most like it's also there first battle.

Necro Gang Member, have spent most of there live just trying to survive, raised with a gun in hand. They are a far cry from the Guardmen just out of bootcamp.


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PostPosted: Mon Apr 04, 2011 7:03 am 
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Shinigami wrote:
Standard Guardsmen are cannon flodder, kids still wet behind the ears most like it's also there first battle.


That's more like conscripts, in my opinion. Standard guardsmen are the bog standard rank-and-file. And all guardsmen are cannon fodder, veteran or no. ;)

Under the current Guard Codex, the Penal Legionnaires are a fairly decent representation of seasoned gang members, you may want to look into those for some variety in your forces.


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PostPosted: Mon Apr 04, 2011 12:17 pm 
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Quote:
After reading the Dan Abnett Gaunts Ghost novels


onme of the best series of books i've ever read. reading Blood Pact know and luving it.
If there was ever a series just begging to be made into a tv series it's these :)

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