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D&D

 Post subject: D&D
PostPosted: Mon Jul 11, 2005 2:38 pm 
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Any of you guys into D&D? What campaign settings do you like? :roll:

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PostPosted: Mon Jul 11, 2005 7:00 pm 
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I play old school (basic/expert and AD&D1st edition) D&D every now and again, though we mainly play Runequest and Drakar och Demoner.

I never downgraded to 3.whatever, so no comments there.


Campaign wise, I like mystara, dragonlance and dark sun. Forgotten realms always seemed a little blah, and most of the rest is just too plain weird


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PostPosted: Mon Jul 11, 2005 7:09 pm 
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Yeah, I used to be a die-hard 2d edition fan too. I had a hell of a lot of books. I got talked in to trying 3rd edition, and I actually like it better. It is not near as complicated, and you have more options as far as building characters. Oddly enough, you can still use your old stuff, because it is easy to convert. 8)

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PostPosted: Mon Jul 11, 2005 7:10 pm 
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If you have fun, you';re playing the right edition :)


I dont find D20 stuff easier to use, so I dont really like to run games with it. I'll happily play if someone else does, though.


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PostPosted: Mon Jul 11, 2005 7:14 pm 
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I think that it is easier for someone trying to learn the game, though. What do you dislike about 3rd? What makes you enjoy 2d better? :angry

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PostPosted: Mon Jul 11, 2005 7:19 pm 
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I hate 2nd edition AD&D ;)
I play 1st edition, and the old Basic / Expert D&D (by far the clearest and most playable version IMO)



My dislikes of 3.x are many, but a few sticking points:


Every class was made more powerfull, while I prefer low-power games

Tons of feats and modifiers that all interact with each other

Too many weird double-fiendish-dire weapons and other nonsense

Ultra fast advancement

Too many video game features.

No real consequence for actions. Its almost impossible to actually die, f.x.

High level combat is hell. (yes, I have 4 attacks with differnt modifiers on each, so I have to roll each separately)

Skills in a class-based game system.

Rampant multiclassing and prestige classing.




Most of all though, I cant help but compare D&D (any version) to Runequest, and realize that D&D is weaker in every single aspect that I consider important (ease of play, realism, simulation, grit)
Just a question of personal taste


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PostPosted: Mon Jul 11, 2005 7:32 pm 
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Yeah, I have a real problem with the rate of advancement as well. I lose interest around 12-15 level, and you reach this level rather quickly. I like to award only half or a quarter of the usual XP so players actually get to know their characters before they reach epic level. Did you ever play the Birthright campaign setting? That was my favorite. :)

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PostPosted: Mon Jul 11, 2005 7:35 pm 
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Half XP would propably work really well.
Since everyone needs teh same amount, you could almost do like in Blue Rose (a D20 game) and just have everyone advance a level, when you feel like it.

I forgot Birthright completely! It was a fantastic setting, politics, low magic, lots of things to do, cool elves and whatnot.
I wish WOTC would reprint that...


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PostPosted: Mon Jul 11, 2005 7:43 pm 
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I have all the Birthright stuff that was ever put out. I have the rules converted to 3rd edition, too. I have a few links where you can go to get all the old stuff, but I have to find them. :twisted:

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PostPosted: Mon Jul 11, 2005 10:07 pm 
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Rawk!


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PostPosted: Wed Jul 13, 2005 12:42 am 
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The primary thing I dislike about D&D and all "d20 System" games is... the d20.

I was in a game of D20 modern a couple years ago that perfectly illustrated the problems with a massive random factor in every action. We had low level characters, and one of them was an ex-soldier who was supposed to be good with weapons. He had about 5 points of to-hit bonuses. Characters with only a basic familiarity with weapons still had +2 or +3, which you might imagine made the soldier twice as good? Not even close. The d20 generates such a huge range of numbers that the "expert" really was only about 10% better than the "inept" character. In many cases the ex-soldier was missing while the journalist who barely knew which end of the gun to hold was hitting.

Exactly the same thing happens with skills and saving throws. Luck is far more important than your character's supposed capabilities. By the time a D&D character is high enough level to control a significant amount of bonuses and his skills really begin to determine things, the "save or die" powers and spells begin to crop up, once again reducing the game to a luck-based crap shoot in many instances.

Newer/better games use a smaller range of numbers where your skills can have a noticable effect. Or they use a curve generated by rolling multiple dice which are far more likely to generate a predictable result that you can influence.


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PostPosted: Wed Jul 13, 2005 10:43 am 
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Here is on link to some archived stuff. I have a better one, should be along shortly...

http://www.wizards.com/default.asp?x=dnd/dnd/downloads

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PostPosted: Wed Jul 13, 2005 10:50 am 
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Here is another...

http://www.wizards.com/?x=dnd/archives

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PostPosted: Wed Jul 13, 2005 10:56 am 
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...And this one has Birthright downloads...

http://www.birthright.net/download/

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PostPosted: Mon Jul 18, 2005 7:11 pm 
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i have never played it before, but my friend plays it and i thought about joining him, what is it like exactly


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