Thanks! That was the idea, really. I felt it was kinda overkill to have the model standing up straight under the weight of the lascannon. It was bought during a campaign event when it was half price, but of course the model had a total roster cost of 815!
He also served as the gang's Armourer and had lobo-chip Initiative (after having quite high Initiative if I recall correctly). The bandanna covered Horrible Scars sustained during the campaign.
The Lascannon was scratchbuilt as I'm sure you've all guessed, as was the grapnel.
Anyway, here's an overview of the three fireteams:
Alpha Fireteam, led by Johnny Mac.
Bravo Fireteam, led by Mortiboy.
Charlie Fireteam, led by Sgt. Fisher (Gang leader):
Alpha Fireteam consists of these guys:
Johnny Mac, fireteam leader.
He carried a shotgun with bolt shells and man-stopper shells. By the end of the campaign he had an Old Battle Wound but was still generally able to make it to the fight.
His chainsword saw a fair bit of use, particularly as he had 3 Attacks by the end. That also came in handy as he had both Rapid Fire and Fast Shot (and Weaponsmith and Marksman!). A respectable fireteam leader, I feel.
The hat was an attempt at sculpting on my part. I feel it turned out quite well, although it would have been better if someone else painted it, I'm sure. Painting is not my strong suit.
His legs are from a Chaos Marauder while the rest is mostly Catachan stuff. I think his head is a Hasslefree metal one. The shotgun comes from MaxMini, although I shortened the stock and shaped it very carefully so it'd slot into his hand, which I hollowed out. The shells on the side are Ork bullets cut down to attempt to be the right size.
PFC BR Sumpter, rifleman.
A fairly standard ganger. Autogun, chainsword, handflamer. However he was tough as old boots (Toughness 4 with 2 Wounds). Rapid Fire allowed him to provide useful covering fire even if he didn't usually cause much damage. Keeping the enemy pinned helped a great deal, however.
The helmet was another sculpt, the weapon is from MaxMini, the chainsword is a Forgeworld one of some sort a friend gave me. The pistol handle is from an Orky weapon of some sort, although the specifics slip my mind as I write this. The green bandoleer across his chest is based on
the ones I've read about being used during the Vietnam conflict. It was sculpted from green stuff, as were the others you might spot throughout the gang. His backpack is from The Assault Group.
I wish I could paint glasses better!
LCpl. Spaulding, radioman/rifleman.
A replacement who joined the gang fairly late in the campaign. He lost a finger on his right hand but was still useful with his boltgun. He rarely got charged thanks to the Killer Reputation he'd cultivated in his downtime. A finger?! You should have seen the other guy!
Nothing very special here. The boltgun is represented by a MaxMini suppressed CAR-15 (in my gang if it's not a standard-looking M16, it's a boltgun. My opponents didn't have any problems with it, from what I could tell). The radio handset was a sculpt, as I'm sure you guessed.
Pvt. Chlewa, rifleman.
Another replacement, but another hard nut. Toughness 4 and 2 Wounds kept him with the unit to the bitter end. Average BS was not much of a setback for him as he had Fast Shot and 2 Attacks allowing for good use of his boltgun.
This model was actually built for a much better fighter who had BS6, S4, T4, and W2. He was also armed with grenades and a stubgun, hence the M203 on his M16 and the pistol holster. However he bought it near the end of the campaign, poor chap. I really like the reloading pose of the model. The rifle is again from MaxMini and the backpack from The Assault Group.
Bonus photo:
I just liked how the other fighters look in the background of this picture.
It occurs to me that I've not taken any photos of the backpacks worn by many in the gang. Given how much consideration went into them I think I might do some group photos of them later. I particularly like the one on Pvt. Chlewa as it includes a scratch-build M72 LAW for decoration.